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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Broken Trees in Bryce 5?


ShadowWind ( ) posted Fri, 25 January 2002 at 6:42 PM · edited Sun, 02 February 2025 at 7:34 AM

file_261826.jpg

Lately I've been trying to create a forest in Bryce and I keep getting what looks like broken polygons on any tree that is too near or too close (from a perspective point of view) to another tree. I've included a picture that is not an example of the forest I'm trying to make, but an example of the problem. Notice the second, fourth and sixth tree from the left. They seem to have polygons missing. Am I missing something here or is there a bug? I tried re-installing and even installed the update and it's no good...

Any advice about this phenomenon would be great...


cortexcess ( ) posted Fri, 25 January 2002 at 7:00 PM

I had the same problem with a gate.I tried with a better antialiasing instead of a fast preview then it was Okay but this is not what I call a good way to solve this situation so I`ll be looking for other posts.


Alleycat169 ( ) posted Fri, 25 January 2002 at 11:26 PM

file_261827.jpg

I've had this same thing happen. It usually occurs like in the scene you have above where trees overlap behind each other. I don't know what causes it but I will let you in on my little secret for getting around it and making deep, thick, lush forests using a few real trees and some 2D faces. You will need Photoshop or similar program. First you need to render several single trees in Bryce against a neutral gray background. ***It's very important to do these renders with the same lighting as the scene you will be rendering. Save these images as Photoshop files and open them up in that app. Next using your "Magic wand" tool select the gray portion and select the inverse. This will envelope the tree image. Copy the tree and create a new square frame with a black background, paste the tree here, in fact you can paste as many trees as you like into this frame and merge these layers and the backgound when you are happy with the tree's placement. Duplicate the image and adjust the contrast and brightness so you have a high contrast white on black matte. Invert this image so the tree is black and the background is white and save this as a jpeg in grayscale mode. Save the color image as a rgb mode jpg. Now back in Bryce create a 2D plane and using the picture import lab select your image in the left frame and your matte file in the center frame. The right frame should now show the tree by itself with no background. Exit and set the transparency dot to your new image. You should now have a 2D face with lovely Bryce tree or trees freestanding. Place them in the background and you will be hard pressed to tell the difference between the 3D and 2D trees. You will also save dozens of Megabytes of memory. This image is an example of my technique.


ShadowWind ( ) posted Sat, 26 January 2002 at 3:48 AM

Wow, thanks for the info Alleycat...I really appreciate it. Never would have thought of that...Cool image by the way...I will give it a try...


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