Mon, Nov 25, 9:03 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Adding more bodyparts to an existing character: My Problem!!!


Sentenza ( ) posted Tue, 29 January 2002 at 4:59 AM ยท edited Wed, 14 August 2024 at 2:13 PM

I want to add more bodyparts to a fully joint edited figure. I already manipulated the *.obj file and tried to re-set up the figure with a phi file, but as it is a very complex figure (a poser human), the rearranging of the joints is very complicated! Is there a way to use the old cr2 file an manipulate it that way, that it accepts the added body parts for the figure and still works with the old joint settings and cannels? Or is there a software that does that for me (like cr2Edit?)...? Thank You, LeeJ


PhilC ( ) posted Tue, 29 January 2002 at 5:16 AM

file_264181.JPG

Anything is possible, just not always easy. I used a combination of existing CR2 and new PHI to set up this character because I did not want to have to redo the hands. Would it be possible to post a render of your figure? We can take it from there.

philc_agatha_white_on_black.jpg


Jim Burton ( ) posted Tue, 29 January 2002 at 8:30 AM

This gets sort of complicated until you know your way around a CR2 file, but there is no need to use PHI Builder if it is a add-on for an existing figure. The way I did it was to pick a sister part and do a global search and replcae on the name with the new part name, then drag all the newely renamed parts into anoother copy of the same CR2. There are 5 places that must be moved, the part list at the very top, the detailed part list in the second section (where the actual bending info lives), the references to it in the parent for this part, and two more in the last section, the first is the parent-child list, the second is the weld list. After doing that, assuming the very first mention calls you added geometry correctly, you should be able to open the figure, and work with the joint editor to get the correct centers and bending settings. Can be done, maybe a little complicated, though! Don't forget all the regular rules, like childeren can't have any ajoining mesh if you want to weld the seam, I don't know how PhilC does that, either!


Sentenza ( ) posted Wed, 30 January 2002 at 7:15 AM

To PhilC: Could you assemble a short tutorial how you did for example the other right arm of your figure? I guess from there I should be able to understand the steps necessary! Thanks a lot, LeeJ


brycetech ( ) posted Wed, 30 January 2002 at 6:08 PM

Jim can does the body part have to fall in any particular order? for instance..say I have a character with 3 joint in the tail and I want to add 3 more. Can I put these in any order in the cr2 or do they have to follow a pattern such as is set out in the actor declarations at the start of the cr2? BT


Jim Burton ( ) posted Wed, 30 January 2002 at 7:03 PM

I'd guess they have to follow the actor declarations at the top, and even these might have to follow some kind of "don't jump back and forth" sequence, but I've never tried it the other way. I tried it with "where would Poser be happiest with this part, I think".


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.