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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Textures


Syyd ( ) posted Sun, 02 January 2000 at 11:26 AM · edited Fri, 31 January 2025 at 10:49 AM

Hi, I have been saving some textures to use in poser, and am having difficulty getting them to work right. Sometimes I get characters that are striped, and the texture is not mapped out correctly. I am saving the texture to the texture file within Poser. Just wondered if anyone had any advice. Thanks


picnic ( ) posted Sun, 02 January 2000 at 11:37 AM

My guess is that you are using P4 on P3 figures and vice versa. This was a mistake I made in the beginning also. I didn't quite understand texture mapping and so didn't understand that they had to 'fit' exactly to the template. And--P4 and P3 models are not the same. Diane B


Chris ( ) posted Sun, 02 January 2000 at 11:38 AM

There are Poser3 and Poser4 textures. If you have Poser3 you can't use the Poser4 textures. If you have Poser 4 use the Poser3 textures with P3 figures only. Poser 4 default textures have a seperated head and Poser 3 default not so you can see which texture is for which version. Some textures are remapped for special figures and can used with these figures only. Hope that helps a little bit Chris

"It Is Useless To Resist!" - Darth Vader


Syyd ( ) posted Sun, 02 January 2000 at 1:03 PM

Thanks diane and Chris for helping.....I think what I am going to do is delete all the textures out, refile them into their appropriate categories, duh, p3 and p4, and then work on them. And I assume by my striped man that woman textures do not fit on men. Well here I go.......! Syyd


Crescent ( ) posted Sun, 02 January 2000 at 1:30 PM

Sorry, the Poser dudes are assumed to not be transvestites. :-)


Nance ( ) posted Sun, 02 January 2000 at 4:16 PM

Why, except for the hip, are they laid out differently in the first place?? Wouldn't it be handy if both figures could accept the same maps? (stop giggling) For the BigFace figures, I gave them both the same UV layout, and believe it or not, a male figure mapped with a female map still looked male. It would make a ton of maps available for use on the male models (which tend to have fewer created.)


picnic ( ) posted Sun, 02 January 2000 at 4:24 PM

Syyd, what I did to keep everything straight is to have a folder for 'imported P3' and 'imported P4' and then had subfolders within those for 'men', 'women' and some folders for those very prolific individuals like 'tlaubach' and 'akiesel' and others. Sure helps me find the textures I want in a hurry. I also have one for 'imported clothing', imported animals, etc. When you get a lot of textures, your texture folder can get to be really full. Diane B


Syyd ( ) posted Sun, 02 January 2000 at 4:37 PM

Diane -- great idea! I have to say Tlaubach's textures are incredible! Thats the only site I have visited, besides what is here in renderosity. Amazing stuff. I also wonder where people get this cosmo hair I've been seeing. The hair looks like it was lifted off a mannequin and put in the image! Hair is so important to rendering something in a very real sense. And all I can get is plastic hair that looks like Mrs. Potatohead! Anyway, over and out......and thank you all. Ps - it would just be cool if the poser dudes could carry the skin tones....but it would be pretty funny to map one and watch him grow breasts! Also, what is a uv?


picnic ( ) posted Sun, 02 January 2000 at 4:55 PM

The Cosmo Hair is 'Cosmopolitan Virtual Makeover' available here in the US at places like Best Buy, etc. The original one (1--pink box) has alpha channels to make selection of them really easy to use for post processing OR see Nance's version in a couple of threads above. I've used it on my Shoe Fairy image and in several ones where there were several of us pulling old images up and adding the hair--sometime last week. Tim Laubach was one--and his images looked great with the hair. Also, for hair try Allerleurah (Allie's) hair with transmaps and Yamato's Kyoko hair--also with transmaps. Yamato's is available in Poser Factory (see side bar). Not sure if Allie's is available in Free Stuff or not. These are totally poseable. Diane B


Nance ( ) posted Sun, 02 January 2000 at 5:45 PM

"U/V" coordinates are what the X/Y mapping coordinates are called when refering to points on a 3D model and the corresponding positions on it's 2D maps. (as in Cox's "UVMapper") And with regard to omni-gendered mapping, here is an old image for the P3 BigFace-Male model, shown wearing the same Texture Map as is applied to the woman's face in the "Cosmo/Hafeli 2.5D" post a couple threads up above. bigfaceuv_male.jpg

Well, ...I thought they worked pretty kean...


melanie ( ) posted Sun, 02 January 2000 at 8:16 PM

One thing you have to be sure of is that you're using the correct figure within P3 or P4. You can't apply the clothed maps, such as casual woman, to the nude figure, etc. This has been a confusion to some people new to Poser. Make sure you're using the correct map for the figure you're applying it to. Nance, that face is so realistic. That's great! Melanie


Nance ( ) posted Mon, 03 January 2000 at 9:39 AM

Alley - It's at rena's FairyWoods under "Extras" (used in her Posiden character). I also just stuck it back up at PFO FunStuff. I think there are still some textures created for the female version here in FS. Search on "Big". Someone (brainfog) also made one for use on the "Dorito Girl" model that was floating around a while ago. If anyone else has any I'd love to know. Melanie - Thanks, but it was from six months ago and sometimes it's mildly distressing reexamining older pieces. :-(


melanie ( ) posted Mon, 03 January 2000 at 7:59 PM

Nance, is that P3 or P4? I just think it's fantastic. The texture is incredible. I love it. Melanie


Nance ( ) posted Mon, 03 January 2000 at 9:00 PM

It was for P3. They were done to overcome the texture mapping limitations of the default P3 map layouts with the little-bitty-teeny-tiny faces and features. It was posted just a couple of months before P4 was released with the new maps that took care of this same problem. But I still use'em cause I still have more P3 morphs than P4.


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