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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: The Patch?


Cage ( ) posted Mon, 03 January 2000 at 8:36 PM · edited Fri, 29 November 2024 at 7:47 AM

I grabbed a copy of the patch as soon as it came out, but I've hesitated to load it. People seem to have found a number of bugs associated with the patch. The break-up of certain joints alone makes me hesitant. Is it worth loading? Or does it replace the fixed problems with new ones? I've actually had few problems with P4 myself.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


EdW ( ) posted Mon, 03 January 2000 at 10:34 PM

Hi Cage I have the patch installed and I don't see many problems with it. Everything I use still work the same and some of the things that didn't like the walk path in the walk designer now work. The obj file export is better IMHO I would not hesitate to install it. EdW


Cage ( ) posted Mon, 03 January 2000 at 10:36 PM

What about the problem with the hands and knees on some figures? That's what worries me....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bobafett ( ) posted Tue, 04 January 2000 at 12:29 AM

Does the patch happen to address the figure export problem (or feature loss)? In P3 you used to be able to export a figure as an object with all the body parts grouped, so when it was imported into bryce, there were only 14 (or so) texture map objects for a nude figure. Now when I export a P4 figure as an object, and import into bryce, I get well over 50 objects...Or am I just missing the proper way to export in P4???


JeffH ( ) posted Tue, 04 January 2000 at 3:52 AM

Yes, you can export as one group, with welded seams.


LoboUK ( ) posted Tue, 04 January 2000 at 4:15 AM

The default export on the new OBJ exporter gives me a figure, hair, eyes/mouth-parts, and clothes which makes life waaaay easier in Bryce. The only problem I seem to have is that I can't change the settings in the options box :) Paul


Jim Burton ( ) posted Tue, 04 January 2000 at 9:53 AM

Cage- The only problem I've seen is the knee breakup I reported, it only effects legs if you open figures that have been scaled in length, and you can work around it. Other than that is is a big improvement, especially if you export object files. It does make it 1000% easier to use Poser with Bryce.


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