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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)

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Subject: what modeling do u do?


Dr-spline ( ) posted Tue, 05 February 2002 at 5:38 PM · edited Thu, 14 November 2024 at 3:20 PM

what is your prefrence of modeling nurbs, splines, subd etc


Teyon ( ) posted Tue, 05 February 2002 at 8:39 PM

At the moment, nurbs.


Little_Dragon ( ) posted Tue, 05 February 2002 at 10:58 PM

Polys. One vertex at a time. The more the merrier.



cloudedInMystery ( ) posted Wed, 06 February 2002 at 3:40 AM

Poly by Poly works great for organics.


RuKus ( ) posted Wed, 06 February 2002 at 4:48 AM

That would be Poly Box Modeling. Nurbs are good too, but I dont find them to be as good as polys. That could be my lack of experience w/ then though..


Valandar ( ) posted Wed, 06 February 2002 at 12:10 PM

I'm a NURBS man, myself. And I find they work better for me in doing organics.

Remember, kids! Napalm is Nature's Toothpaste!


Micheleh ( ) posted Wed, 06 February 2002 at 12:22 PM

Solid. (...she says, feeling very small and alone....)


Sone-One ( ) posted Wed, 06 February 2002 at 4:51 PM

poly by poly subdivison :)


Micheleh ( ) posted Wed, 06 February 2002 at 6:44 PM

...oh, yeah, and lingerie, once. ;]


Booth ( ) posted Thu, 07 February 2002 at 2:57 PM

hhmmm,subd's and nurbs,but i wouldnt mind trying to model one poly at a time,anyone know of a good tut?


Dr-spline ( ) posted Thu, 07 February 2002 at 4:20 PM

I think he/she means one at a time in subd( i may be wrong) what no users of surface tools?


Teyon ( ) posted Thu, 07 February 2002 at 8:21 PM

Well, Rhino's Nurbs modeling is similar to Surface Tools in Max...just better. :P Seriously though, the tools in Rhino have strong features very similar to those found in Max, LW, and Maya but the ones in RHino are better suited to nurbs based models.


ronmolina ( ) posted Fri, 08 February 2002 at 6:51 PM

subd and splines.


corblet ( ) posted Fri, 08 February 2002 at 8:29 PM

file_267772.jpg

Playing with Rhino right now, but for paying the bills it's poly mesh all the way. Gotta keep the framerates down for the paying customers! ;-)


steveshanks ( ) posted Sun, 10 February 2002 at 3:17 PM

Poly in hypernurbs....Steve


Dr-spline ( ) posted Sun, 10 February 2002 at 3:33 PM

steve, hypernurbs? ronmolina, can i see some spline models uve done?


steveshanks ( ) posted Sun, 10 February 2002 at 3:42 PM

file_267773.jpg

Its like working in polygon mode then doing a mesh smooth (subdivision) except its like what you see is what you get..the end result is a fine divided mesh but you work in low polygon till you make the hypernurbs editable....heres a pic the left is polys the right is polys in hypernurbs...Steve


atom123 ( ) posted Thu, 21 February 2002 at 4:46 PM

file_267774.jpg

im new 2 this.... what kinda modeling is this called? i use rhino, and i posted my method in the game graphics forum.... i want 2 explore other techniques....


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