Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 6:57 pm)
Ah! Interesting! My Brother marco(Viomar) has been working on a similar project... His has 2 masts & 5 Sails... We are talking about a 60 feet Luxury Yacht! :-) And we have come across similar problems! After much debate & trials, it was apparent that the only viable approach for us was to use EMC(Not sure if it's the right one!)?? Meaning, we have a morph that affects others! So, by pulling on the rope, the sails will move accordingly! Now, it's sounds easy enough! But, making the morphs & then making them behave properly is Painful!! We hadn't tought about the water issue! But, If you are making a shot of the interior, then most likely the water won't matter! But, now that i think about it, i'll have to add additional materail regions, so one can just make a section of the hull Invisible for just those shots! Looking very Good Jim!! How to make the sails Translucide while maintaining that Clothe effect??? Well, how about simply making a good bump map, to simulate the cloth weaving & where the Wood pegs are, just make a trans map for those... If you then apply a texture at 25% + the Bump Map + the Trans, then i think you'd get a good replica! Since, i'll have to find a solution anyhow for our sails, i'll try this out & email you my final solution... Don't hold your breath, cause i'm just about to give birth! LOL But, i'll see if i can get it done before Jr arrives! :-)) Tada! Anik
... the boat's not too bad, either!
[just kidding]
An excellent job Jim.
Where can I buy one?
If I take her for a sailboat ride, Posette might just ...
[[[forget it, geep, just forget it!]]]
sigh
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I had the same problem with the water, Jim. I'd been shaping a small open boat as an add-on for the Hobbit village when I realized that it wouldn't sit in the water. Puzzled over it for ages but the only ways I can see are including it within a water terrain or making a boat shaped transmap for the water, but I don't know how you would position it. Best of luck. :o)
PhilC had a sheet whose magnet zone was parented to a figure, so that it deformed as it (sheet) was pulled across it (figure), so that should certainly work as long as it (placeholder (must learn English)) was possible to keep the magnet with the boat and specify the target after loading (since not everyone would use the same water prop).
Problem with the manet idea is that it's very hard to make a magnet affect a zone that's got a shape like a sailboat Since, the Water would have to have a deformation fitting the "narrow shape" of it in front & then the wider base in the middle. We are talking 5 or 6 magnets & then adjust the Falloff zones is a pain! How do i know? I've tried! And Rhaseltine has a point! People would use different water planes... But, Jim is a Wizzard! He'll figure something! ;-) Don't forget the "lifeSaver" jackets! :-)) Tada! Anik
Yeah, I love how you could make the objects moveable within Poser... though you'll have a hard time getting the spinnaker (the the big sail in front) poseable with it tied down like it is now. Also, you maymight want to add a foresail (the small sail that is supposed to sit in front of the mast), but it's not a necessary thing (it just looks better to have one considering the spinnaker is there.) For translucent seams, you may try adding the seams to the sail objects, making those their own material and setting that material as opaque, but setting the transparency on the sails themselves to a minimum (emough to transmit light.) The water is easy enough to set, but it'll be a bitch to pull off in anything but still renders. The freebie volumetric water prop will work just fine for most jobs, but you'll have to cook one up that reproduces the boat's wake (and that won't be very easy... perhaps a HUGE vol. water prop with a morphable/'magentized' wake effect running across it?) Suggested additions IMHO would be some control (horizontal)rigging for the mainsail (right now it's floating free with no apparent way to control it), a few sets of coiled rope, some bumpers (they're small semi-soft plastic cylinders that keep the boat from banging against a dock), and of course the anchor :) Otherwise, you've done one hell of a job so far. If you need an extra hand with any of it, let me know and I'll see what I can cook up. (I spent a huge amount of my childhood in Norfolk, VA, and sailing is the one thing I miss the most about the place :) /P
I might do a working jib in addittion to the current genoa, maybe a spinnaker too. Right now there is no running rigging, of course, but the genoa should really be lead to a winch, while the mainsail should have some kind of travler, oh, my, the complications on even a little boat like this! Right now I've got the sails working without any morphs at all, there is one dial to set the angle, another to set the twist top to bottom. I'll probably add a little morph to simulate that sailcloth "give". Don't know how I'm going to handle the running rigging though, however, you can do great things in Poser with stuff like that! I was planning to make the side removable (actually transparent) for interior shots, right now there are two seat/beds, a stove and a curtained off head in there, pluss a curtined-off forward section that I'll probaly have to furnish too, oh my! It actually is fun to work on stuff like this, though, ever part has its own problems. I always wanted a nice sailboat like this, not really pratical where I live (you need something else than a tidal river like the Delaware), wound up with a 65 mph outboard instead, but I'm finally going to get the boat for Vickie!
ack! my bad... I thought that was the spinnaker! (tells you how long I've been out of it - and the rigging would be all wrong for a spinnaker anyhoo... 'scuse me while I smack my head a couple of times.) And yeah, you can go nuts on such a thing (considering the amount of interior you've added, looks like you already have, hehehe...) Sorry if I may have sounded weird in describing things up there, but I didn't know how close to the water you lived :) As for the running gear, it'll be tough, but I think it can be done: You may want to seperate your block and pulley objects from your lines, build the lines as complete units (loops and all) and let the user set a given scale (x,y,z) on those lines to accomodate the boom. you'll still have some troublesome distortion on the bights if the lines are stretched too far w/ scaling, but hopefully the pulleys and other tackle can be built to cover that up a little. With winches, you'll be alright with still renders, but otherwise some sort of wheel rotation mechanism will have to be put in for animations (ugh... I don't envy you there.) Oh, and you'll need cleats.... lots of 'em! Ahh, I'll shut up now. I love getting into the engineering challenges of things myself. :) On a more wishful note, If I ever move to a coast again, I think I'll ditch the idea of living on land, and just geting a nice sized single-masted boat anyway. 'course, I'll have to carry my butt back towards learning how to sail one, but still...
Good solution, nice boat too! My old outboard (a 20' Baja) was set up hot-rod style, only one cleat, and that was really more for when you went swimming and used the outboard as a ladder getting out of the water, only other thing it had was a towing eye which you could use for the little anchor I carried. But cleats, gee, I forgot all about cleats!
Ironhart is right...the song is a traditional folk tune. Rhythm Guitarist Al Jardine, a closet folkie, gave the idea to Brian Wilson, who did his magical orchestration on it while the rest of the Boys were on tour. And if you enjoyed "Pet Sounds" as a whole, try to get a listen to the PS Anniversary Box set, which includes "Sloop" and the rest in stereo (Brian, being half-deaf, always worked in mono).
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