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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 15 2:13 am)



Subject: Few questions


SVicious ( ) posted Sun, 10 February 2002 at 12:30 AM · edited Wed, 15 January 2025 at 3:21 AM

I got a few questions. First Morphs I have this thought that they are animations. Is this true? If so how would I disply the animated versions on my web pages? What exactly is a morph? Does anybody have a place where I can download Tattoos, I would prefer tattoos all over the arms (Undertaker from the WWF tattoos version)? If not i wanted to try and make it how would I go about doing that? Can I just make a image and save it as a .jpg and import it as a tex to my poser? I have also been searching for scars. Does anybody know where I can get scars? Once again if not I wanted to make them how would I go about doing that is it relativly the same idea I had on my tattoo idea? Scott


geep ( ) posted Sun, 10 February 2002 at 12:56 AM

... a shape that has changed from one thing to another. Comes from m.e.t.a.morph.a.s.i.s, you know, like the moth to the butterfly. Oh, oh, shouldn't have said that. Now somebody out there is gonna try and do an MT for a moth. ;=] [[[don't think so, geep - sheeesh, what a derd]]] (((that's a cross 'tween a dork and a nerd)))

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



triceratops2001 ( ) posted Sun, 10 February 2002 at 2:20 AM

morph is a thing that let you change the shape of a part or the whole modle, it need not be an animation. the important is that the morph target must has the same number of vertex as the model. Also you can use a .jpg picture as a texture in poser, but if you want to fit to a figure , you better have the template of the figure. If you don't have the template, use UVmapper to make one, you can find UVmapper in the freestuff section.. hope other friends can tell you more..


shadowcat ( ) posted Sun, 10 February 2002 at 3:16 AM

Attached Link: http://www.bme.freeq.com/index.html

Ok, I wasn't going to post this but... I also have looked for pics to make textures including tattoos & scars and I found a pretty good site for this. But I warn you, there is some pretty digusting stuff here. The site is "body modifcation e-zine", they cover tattoos, piercings, & scarifications.


SVicious ( ) posted Sun, 10 February 2002 at 3:27 AM

I must be blind cause I can not find the UV Mapper? My guess is its labeled differently or I could of passed it up since its 330am right now as I type this. Could someone respond with a diffent file that i am suppose to look for, it probably was renamed differently and I past it up. Thanks Scott


Little_Dragon ( ) posted Sun, 10 February 2002 at 3:33 AM

Xena has some free tribal-style tattoo textures in Paint Shop Pro and Photoshop formats at her website, Wicked Womyn.



Little_Dragon ( ) posted Sun, 10 February 2002 at 3:35 AM

You can find the UVMapper utility at Steve Cox's website, UVMapper.com.



SVicious ( ) posted Sun, 10 February 2002 at 3:41 AM

Hey cat got a question this site you gave me it has pictures of peoples arms, is that going to affect me trying to import the tattoos on my poser figures?


shadowcat ( ) posted Sun, 10 February 2002 at 3:57 AM

take your basic texture for the poser figure you want to have the tattoo (or scar or whatever) and open in a paint program. then paste the picture of said tattoo onto it. edit as needed and save. don't expect this to be quick or easy (although it can be if you are good with your paint program)


melanie ( ) posted Sun, 10 February 2002 at 10:33 AM

If you're looking for morphs, check the free section. They're a little tricky to install, but basically very simple when you get the hang of it. There are lots of them out there. Ron did a great job of explaining what morphs are. You can get morphs for dozens of different things. If you want a different nose (say you want to change Mike's nose into a bird's beak, for instance) or larger eyes or a new head shape for your alien character, or the pointed ears on a fairy or elf, those are accomplished with morphs. Basically, it changes the shape of a facial feature. When you click on a character's head, the dials you see to the right of your screen are morphs. When you move a dial to make Vicki smile, you're using a morph that had been pre-applied to her by DAZ. The ethnic dials are morphs. Basically, all the dials are pretty much mostly morphs. Animation and morphs are not the same thing. Animation makes your characters move like in a movie. The morphs just change the physical appearance of the character. I hope you're finding a lot of helpful information in this thread. It's a great one! Melanie


SVicious ( ) posted Sun, 10 February 2002 at 3:23 PM

I got the UVMapper but it says the obj has no faucet? I got the another version of it that one of you recommended to me it loads halfway then gives me this message Bad data {5+ faucets?} Load failed can someone help me out here? I tried to get a OBJ converter but the converter won't load, in fact i can't find the execution to start it, I downloaded it from macromedia. since the one on renderosity does not work.


geep ( ) posted Sun, 10 February 2002 at 6:06 PM

You ain't gonna be able ta git no water! ;=] Seriously, if the .obj file has no facets defined, then you need to run the .obj file "through" one of the modelling pgms ["import" ---> "copy" ---> "paste" ---> "export"] that will generate the "facet" data. cheers, dr geep <----------------------(never has enough facets) ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SVicious ( ) posted Sun, 10 February 2002 at 10:31 PM

see the problem i have is i have JPG file but I can't convert it to a obj I am not sure I understand you geep


geep ( ) posted Sun, 10 February 2002 at 10:48 PM

A .jpg file is a picture (2D image) file. An .obj file is an object (3D geometry) textfile. It does not make any sense to try and convert one to the other in either direction. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 10 February 2002 at 10:51 PM

There are programs that can make a 3D file from an image but it is a pretty steep learning curve and the programs are expensive. They will only generate wireframe models though, and it's a long way from a wireframe model to a finished 3D pic. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SVicious ( ) posted Mon, 11 February 2002 at 12:42 AM

Well i have this jpg file that i want to use as a texture in my poser, and the UV mapper won't map it or whatever it does so how do I get this jpg to work with my poser?


geep ( ) posted Mon, 11 February 2002 at 12:57 AM

UVMapper will not place a texture that you have in the correct position for you.

What UVMapper WILL DO is to create a "wireframe" image that will show you where textures should be applied in order to show up correctly in Poser.

Here is what you do:

In UVMapper ...
Load the model (your .obj file)
Create UV Map
Save Texture map (.bmp)

Now, use your favorite "paint" program and load the .bmp that UVMapper created for you.

Now you can "see" where textures should be placed on your new "object."

Paint your tex picture and save it.

Start Poser and in the
[menu] "Render" ----> "Materials"
Load you new .bmp into the Texture map.
When you render, you should see your new map applied to the object.

cheers,
dr geep <--------------------(luv them tex maps)
;=]

BTW - One of the excellent features in the just released UVMapperPro gives you the ability to view and rotate [in any direction] exactly what the texture map you are creating will look like in Poser. You don't have to be running Poser to do this. You only need your paint pgm and UVMPro active.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



melanie ( ) posted Mon, 11 February 2002 at 7:58 AM

Also, don't forget to resave the OBJ, so it will save the new UV coordinates, or the map won't work. Melanie


geep ( ) posted Mon, 11 February 2002 at 9:29 AM

THAT IS probably THE most important step that often gets overlooked.

(even by me!) ;=]


AND DON'T FORGET TO SAVE THE MODEL (.obj) FILE BEFORE YOU EXIT UVMapper!


Whew, I almost forgot to say that!

cheers,
dr geep <--------------------------------------(gettin' old, gettin' old)
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



melanie ( ) posted Mon, 11 February 2002 at 7:43 PM

A little team work here! :) Melanie


SVicious ( ) posted Mon, 11 February 2002 at 8:41 PM

Geep I don't have a obj for me to load all I have is a jpg which I can not load on the uv mapper to make it a wireframe. So thats my delima right there


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