Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 11:00 pm)
Vic has a pretty high poly-count & fairly high-res textures. Ditto the changing fantasy suit, & probably the other items as well. Poser can get confused keeping so much in memory. Does it still happen if you save off the scene in a PZ3, exit Poser, reboot, exit any non-essential background programs, restart Poser, load the PZ3, and try to render again?(this clears all the other crap out of memory) If so, try using lower res textures, or none at all on a few of the figures or costumes & try again until it renders okay. My system has the same amount of RAM as yours (although my processor is faster (P4-2.0Gig)), and I've managed to do renders with 8 assorted Vic & Michael characters plus 9 other characters. What's your OS? (Mine is XP) **** ALSO, make sure your poser (if version 4) is upgraded with the free V4.03 upgrade at Curious Labs site. If you have Poser3, It's just overloaded.
No real trick, other than the annoying crosstalk problem. You're not just using the PZ3's and Vicky maps, though. You've also got high-res textures, bumps, and transmaps on all three outfits and hairstyles. They might not seem that memory-hungry as JPEGs, but once they're loaded into memory the JPEG-compression is irrelevant. Is 512MB enough? Part of it will depend on your system setup. WinXP is supposed to handle memory more efficiently than Win98, for instance. Your processor should be fast enough. The memory on your graphics card doesn't matter that much, since Poser isn't hardware-accelerated. I've only got 128MB of memory, and I use every trick imaginable to cut down on Poser's memory demands. I often export the characters as .obj files, then use those in the scene instead of fully-clothed figures. I have to reapply some of the bumps and transmaps, but I've freed up a ton of memory that would normally be consumed by the .cr2 morphs. The OBJ meshes are less complex, also, since invisible parts don't get exported.
If none of these work, there could be a workaround for your problem: How about rendering all of the figures separetaly, and using photshop or whatever to paste the different figures. If you put them on different layers, you might even to do some nice depth of fields effects, by blurring a layer. Shadows could be tricky though, with this method.
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Hi, I'm doing a scene using three Vicky models. One has Antons' fantasy suit and his changing ponytail, one has the daz gladiator costume and San Francisco hair, and the last has Sharkeys' new fantasysuit with Kozaburos morph hair. When all three are in the scene, poser begins to render but doesn't. I left it for 4 hours and nothing. Yet if I use 2 Vickys it renders fine. I have 512 meg of ram, 1.3 gigahertz processor, and 64 meg video card. The pz3 for each character is around 25 meg. Also I'm using the standard rez vicky map from Daz. Is there some trick to having more then two models in a scene at one time, or is this just another writ of poser hocus pocus? I appreciate any help.