Fri, Nov 29, 1:54 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Why Do Poser Figures Render Like Wood In Bryce?


lilnyc ( ) posted Sun, 17 February 2002 at 3:54 PM ยท edited Mon, 25 November 2024 at 10:34 PM

When I import a poser character into Bryce and render the complete scene, the Poser character's skin and clothes look like lined wooden, instead of smooth textures. Is there a reason for this? I'm a newbie with both programs, so I really don't know what I'm doing wrong.


Alleycat169 ( ) posted Sun, 17 February 2002 at 4:19 PM

What format are you exporting from Poser? If you export your figures from Poser as OBJ files they should import smooth and with all their textures applied. If your figures look like they are rough carved from wood you need to edit them smooth. Do this by clicking on the model to highlight it, then clicking on the little "E" next to the model. Select the Smoothing option by clicking on the smooth sphere, you can also adjust the level of smoothing by raising the scale on the left. After it has edited the model, close the window and render. The wooden look will be gone.


Nukeboy ( ) posted Sun, 17 February 2002 at 7:09 PM

file_275170.jpg

First off... don't rely on Poser to give you any kind of quality rendering. Export your Poser model with all the textures attached as a ".obj" file (wavefront, I think). Just remember which directory they reside. Import your objects into Bryce and read either Brycethech's or Peter Sharpe's tutorials on importing textures. Bryce does a much better job at rendering tex's when you use its interface. The attached was rendered in Bryce alone...


TalmidBen ( ) posted Sun, 17 February 2002 at 9:12 PM

If you have Poser 3, it will give you trouble in importing the texture with the model. P4 fixes this.


Alleycat169 ( ) posted Sun, 17 February 2002 at 9:49 PM

file_275171.jpg

Nukeboy wrote: "First off... don't rely on Poser to give you any kind of quality rendering." Huh?!?. I beg to differ my friend. Both Poser and Bryce have their strengths and weaknesses. Here's a side by side comparison of the same Vicki 2 model rendered in Poser4 and Bryce5 with one spotlight as the only light source, same textures same pose and aproximately the same lighting, camera angle and focal length. The hair is Casseopia hair by Vairesh (available at daz3d.com). I think Poser handles it's own models and native textures a little better than Bryce does, but it's pretty close. I still prefer to use Poser figures in Bryce because Poser tends to crash if you make scenes too big (no matter how much RAM you give it).


markdotcom ( ) posted Sat, 23 February 2002 at 11:20 PM

Yikes, Poser looks worlds above Bryce here. Of course, if you fooled with the material lab settings, you could probably out-render Poser and get a much more realistic picture in Bryce (ambience settings and what not). It actually looks like there is NO TEXTURE on the hair in that Bryce render. Don't mean to pick a fight, =) just adding my two cents. For the record, I think Poser does a great job with rendering (especially motion blur in Pro Pack) and the engine is far too often "written-off" as a non-professional toy. You could say, Poser produces excellent quality relative to the work/time you put into it.


kromekat ( ) posted Mon, 25 February 2002 at 6:30 AM

No offence here, but that isn't a good example of the bryce render engine compared to posers. There is no hair texture other than trans on that example (bryce version) and as has been pointed out, with a little tweaking with materials like bump, specularity et al, the results can be much higher!. Posers only real advantage IMO is it's pseudo soft shadowing.

Adam Benton | www.kromekat.com


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.