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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 08 7:09 am)
Thomas yes that is mine too, except I really like the fourth one that is coming. Ron, no you can not open any doors or windows, you can however make the roofs and floors and walls invisible in Poser to position your people and camera's, we made these static and in the future may make them poseable. We did this so that people could have homes that really are for background images and it would be alot cheaper than our other houses because it is only an object file that is also why we made the texture maps with higher resolution for the interior and exterior, and made it possible for others to recolor all material and even include the texture template so they can all make there own textures. If people want interior scenes that is why we made the Split Walls series so you can position characters easier, anyway, there are some really good split rooms here to at Renderosity so you can do the same, add different textures and off you go. Hope I answered your questions, regarding the saloon, you need to make the walls invisible place your camera, then turn them back on it will work fine. Sharen
and they are very impressive, we have put as much work and detail into these as all our others, just one thing, please remember they are static, non poseable, but like I said you can make groups invisible while you put things in the house if you want, set up your camera, then turn all back on. Walls are already textured and so is the floor. Sharen
Ron, I use the term turn on and off because in AutoCAD we turn layers on and off, the same in Vue so I am use to that term, and if you want to place something exactly right on the floor you may not want the walls in the way of the camera. That is why you make them invisable for a breif time, place your camera, that way you don't have to go through the walls, place your lights etc. Then make things visable again with everything in it's place. I don't know about you, but I am always making things visable and non visable all the time when I work in Poser, and I place my objects that way, so they are exact. In Vue, and Byrce I turn things on and off all the time to, just easier for me. Maybe I am the only one that does this. Hope that has cleared up any confusion. Sharen
I love that album and I have it. The point is so when you render it you see what and where the camera is, no what I mean? Try to experiment with Lights and camera and you will see what I mean. Put the saloon in and make some things visible place some objects around, go to the heirachy and experiment with things that are visible and non, go to different camera angles and cameras etc.....just try you will see what I mean. Forget about using the standard poser stuff, this will open poser up for you much more. Sharen
Yeah, learning Poser things doesn't happen by osmosis. It's best to pick ONE thing that really interests you and work with it. For example, I am still a Poser newbie in spite of having the program for a couple of years. I just pick something I am interested in and work on that, whether it is texturing or learning how to make MAT poses or whatever. There is no tutorial or manual anywhere that can hold your hand. You have to be willing to experiment and make mistakes. Sometimes the best learning experiences are happy accidents, something you learned through experimentation.
I assume nothing. I am just pointing out that over time people will get different results out of Poser. Some people are really gifted with postwork, others do fantastic pure poser renders, still others make great models for Poser.. some are lucky enough to be able to do everything. Some people have all the goodies and struggle, some people do fantastic work with Poser 3. It all comes down to the fact that some people learn differently than others. I learn best by example. If I see an effect I like, I try to duplicate it using my own knowledge base. More than anything else, working with 3D requires patience.
The big problem with any art is that it requires much more than just knowing how to accomplish something from a technical standpoint. The most outstanding 2D artist will surely struggle when she first begins with 3D, wondering why something so easy with a paintbrush should be so irritating with say, Bryce. Conversely, someone who knows everything about the technical side of a piece of software might feel lost in terms of composition, color, and lighting. These subjects aren't simple. The challenge is trying to learn it all; BOTH sides of it. So when I say that no tutorial can hold your hand, that is what I mean. Someone might make a lighting tutorial, for example, but it is up to the artist to determine when teh use of that particular technique is called for.
Anyway, longwinded, but hopefully makes sense.
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Well, we couldn't wait any longer, below is few pictures of the our new release of models. Just wanted to show you all...they are all FULLY TEXTURED and come with the maps shown in the pictures, you can change the colors if you want, they are NOT POSEABLE that way they will be cheaper. There will be a fourth one that is not quite ready yet, we saved the harder one for last. Three are ready now, but the forth one won't be ready till next week. This is just a static prop. Hope you like them, also the decks that are in the pictures on not included, they are already on our site. Sharen PS: remember next week they will be released