Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
I tried that bloodsong, or started to anyhow. It started out saying 37hrs and I knew it was going to jump to 137 before it was all said and done, and that was in final mode. No thanks! ;) The only thing I can think of is to move the dome up higher and use some fill lights at the level of the objects with shadows turned off.
YL: GI=Global Illumination. It's a similar thing to radiosity but I'm not sure what the technical differences are. I think both try to simulate the light that is reflected from an object after it hits it, but in different ways. Mike: It took a little over 37hrs to render at 640x480, Ultra mode, 16 subrays, quality threshhold up about 3/4 on a P3 500 w/ 384Mb ram. I should noted though that my hardrive is in dire need of reformatting. I think I'll set up a simple interior scene next fully textured and see how that looks. Hmmm...maybe I can incorporate this into this months challenge. Rich
Hi Rich, I think that your GI is excellent. It reminds me of Cinema 4D renders. The only problem that I can see is that there are too many shadows going in different directions. Try to reduce the shadow density (down to 5%) or turn it off on some lights. Is "483" lights necessary ? sound's a bit excessive... Can't you do this effect with 30 point lights (power:20/shadow density:5%) around the objects and 10 spot lights (power:80/ spread:40/falloff:50%/shadow density:10%) around the scene ? If there are 483 light, I think that you can turn shadow off on 95 % of them. It won't be noticeable and you will reduce the rendering time to a few hours. Eric
Hey, thanks Eric! :) I was thinking of turning shadows off or at least down as they get further down on the dome. The other idea I had was using the original light dome of 161 lights but move it higher up so the light from it isn't coming in from the sides and using some fill lights at the same level as the objects in the scene with shadows turned off. I'll give your idea a try as well. The problem is, most of the info I've found on this tends to be very general, so I'm left with figuring out the fine tuning by trial and error. Rich
Hmmmm... they say that ray tracing is calculated by the computer by "following" computer-generated light rays from the source to the camera, and past/trhough anything else in the way. Something like that. But how is global illumination/radiosity calculated, since in theory, light is coming from literally everywhere, direct, reflected and ambient?
...a little over 37hrs to render... You're a braver man than I! :o You might want to get a copy of Digital Lighting & Rendering by Jeremy Birn. It discusses just about every facet of lights, some portions are more in-depth than others. I think you'd especially find interest in what he explains about "area" lights, something Vue doesn't have, but he offers suggestions for faking their output.
I don't have that happening anymore. Must be a 4.05-02 thing that fixed it, but really I think it might have been solved by 4.03-02. If you're still on 4.02, I'd say you're lucky to not be having crashes on those long renders, because it seems to me that that was one of the things 4.03 fixed. Maybe that was render to disk though...I can't remember now. But you know, looking at this today again, I think it looks pretty good. I was loking at some Cinema 4D and Lightwave pictures, and I swear, this could probably be passed off as one of those.
Are you saying put the kickers beneath the ground plane? Wouldn't that block the light and not affect anything above the ground plane? I bought Digital Lighting and Rendering since this thread and I read about what you're talking about but I haven't had a chance to do any experimenting yet. Still reading. ;) That's a cool render btw. Rich
The render time on the sphere pic was, according to Vue, was 9 seconds. Compared to 30+ hours I'd say that was faster! I have not had Vue very long and I'm just learning it. Here is the key to success in any program you use. . .Learn it's strong points and it's weak points and then how to work around the weak points and there will be no stoping you! Have Fun! Talk to you guys later.
Will do Mike and thanks! Actually, your one of the reason, so to speak, that I bought Vue 'Final Vue' is yours right? Great render! I've had it just a few months and am now only starting to play with it. I've done three renders, the first I think you guys burned (lol), the second was the Millennium Falcon and the third is 'I've found Ensign Perez' and you can see it in my gallery at Rendeosity. Talk to you later.
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