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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Question On Morphing


NateLewis ( ) posted Fri, 01 March 2002 at 12:31 AM ยท edited Thu, 14 November 2024 at 8:52 PM

morph.jpg First of all, please excuse the crudeness of my image. :-) Okay, now to my point. I'm new to making morphs, in fact I just learned the other day. Well I am trying to make a morph for the P4 Male so he will be more muscular. My problem is, I can't get the pecs (where I started with) to extend outwards. They just go upwards making the above image instead of a massove build. Can someone please explain how to do this if it's not to much trouble, or at least point me somewhere that might be of help. :-) I am using the Anim8or & UV Mapper programs. http://anim8or.com http://uvmapper.com Thanks in advance for anyone who can help. - Nate


Routledge ( ) posted Fri, 01 March 2002 at 1:33 AM

Hi Nate, There is a specific cause to your problem here, somehow the figure your using wasnt in its default position when you saved the chest bodypart out. I suggest you start again with a fresh Poser file, reload the P4 guy, do a "restore figure" action on him (in the Edit menu)and save out the chest again. Then in Anim8or tweak one point only and save it out again and apply it as as morph as usual. This should prove it works, then you can edit the chest in Anim80r as you want to. The usual reason Ive found for morph targets mis-aligning is the figure in its default position doesnt stand on the floor and then someone does the "drop to floor" action. Hope this is of some help B) Mark


bloodsong ( ) posted Fri, 01 March 2002 at 11:35 AM

heyas; actually, you should use the base obj in the geometries directories, not anything exported from poser. there's two reasons for this: first, the figure's default pose is not zeroed (i have to contradict you, mark, restore figure will not put it in a zeroed pose, you have to use the joint parameter window to do that). second, the figure is usually positioned a bit forward from where the obj is, in absolute space. if you must export from poser, follow these steps: 1: turn off all arm/leg/tail/whatever ik. 2: open the joint parameter window and press the 'zero figure' button. 3: select the hip and make sure the trans dials are all set to 0. do the same for the body trans dials. now the only thing that isn't accounted for in this is the scaling. the forearms of the p4 male figures, for example, are z-scaled a bit by default. you can skip all the zeroing and such if you want to use the poser morph target export options. (i dont trust these too much, so i try to avoid them.) if you want to get the base obj, check 'weld body part seams' and 'as morph target' for export. if you want to export a morph, UNcheck 'weld body part seams' and check 'as morph target.'


NateLewis ( ) posted Fri, 01 March 2002 at 12:52 PM

Thanks again for youe help, guys. Much appreciated. - Nate


Routledge ( ) posted Fri, 01 March 2002 at 2:45 PM

Hey Bloodsong, Thanks for the extra information, as I use the default position trick in combination with save as morph target, it usually works okay. I realise that using both is probably redundant, but it works for me. I`m downloading your comments and adding them to an ever-growing list of "The Wisdom of the Clever Poser People" B)


NateLewis ( ) posted Fri, 01 March 2002 at 3:15 PM

Lol, I thought I was the only one that had a list like that. :-P I just have a .html file on my pc that i keep copying and pasting tutorials and various helpful comments in. It helps me alot, as my memory isn't as good as it can be. :-)


bloodsong ( ) posted Fri, 01 March 2002 at 5:08 PM

heyas; well, mark, if you use the 'as morph target thing,' it doesn't (supposedly) matter where the figure is, if/how it's posed or scaled or anything, so if you use your method (or any) with that, it would work okay. but still, the #1 rule is, don't export from poser if you don't have to. poser CAN and DOES mess up the vertex order from time to time. so the base obj is your best bet.


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