Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
Hi Nate, There is a specific cause to your problem here, somehow the figure your using wasnt in it
s default position when you saved the chest bodypart out. I suggest you start again with a fresh Poser file, reload the P4 guy, do a "restore figure" action on him (in the Edit menu)and save out the chest again. Then in Anim8or tweak one point only and save it out again and apply it as as morph as usual. This should prove it works, then you can edit the chest in Anim80r as you want to. The usual reason Ive found for morph targets mis-aligning is the figure in its default position doesn
t stand on the floor and then someone does the "drop to floor" action. Hope this is of some help B) Mark
heyas; actually, you should use the base obj in the geometries directories, not anything exported from poser. there's two reasons for this: first, the figure's default pose is not zeroed (i have to contradict you, mark, restore figure will not put it in a zeroed pose, you have to use the joint parameter window to do that). second, the figure is usually positioned a bit forward from where the obj is, in absolute space. if you must export from poser, follow these steps: 1: turn off all arm/leg/tail/whatever ik. 2: open the joint parameter window and press the 'zero figure' button. 3: select the hip and make sure the trans dials are all set to 0. do the same for the body trans dials. now the only thing that isn't accounted for in this is the scaling. the forearms of the p4 male figures, for example, are z-scaled a bit by default. you can skip all the zeroing and such if you want to use the poser morph target export options. (i dont trust these too much, so i try to avoid them.) if you want to get the base obj, check 'weld body part seams' and 'as morph target' for export. if you want to export a morph, UNcheck 'weld body part seams' and check 'as morph target.'
Hey Bloodsong, Thanks for the extra information, as I use the default position trick in combination with save as morph target, it usually works okay. I realise that using both is probably redundant, but it works for me. I`m downloading your comments and adding them to an ever-growing list of "The Wisdom of the Clever Poser People" B)
heyas; well, mark, if you use the 'as morph target thing,' it doesn't (supposedly) matter where the figure is, if/how it's posed or scaled or anything, so if you use your method (or any) with that, it would work okay. but still, the #1 rule is, don't export from poser if you don't have to. poser CAN and DOES mess up the vertex order from time to time. so the base obj is your best bet.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
First of all, please excuse the crudeness of my image. :-) Okay, now to my point. I'm new to making morphs, in fact I just learned the other day. Well I am trying to make a morph for the P4 Male so he will be more muscular. My problem is, I can't get the pecs (where I started with) to extend outwards. They just go upwards making the above image instead of a massove build. Can someone please explain how to do this if it's not to much trouble, or at least point me somewhere that might be of help. :-) I am using the Anim8or & UV Mapper programs. http://anim8or.com http://uvmapper.com Thanks in advance for anyone who can help. - Nate