Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)
UV Mapping is based on faces normals. If you got two different transparency maps, only one can be rendered at the same time, dependending on the viewing angle. You can't see the inside and the outside at the same time. For this, you need to make two different cylinders... You can have two different textures but Poser can't do it. For this, you need a software that can handle some kind of... layers. For what I read, Poser 5 will be able to do this. A normal is a vector which gives an information about which side ( outside-inside ) can be seen. So the inner side can't be seen from an outside view because it doesn't exist for the renderer... Not sure if I understood the question :)
Well that answers a few of my questions I wase'nt sure how the renderer saw things, that explanes a lot. So I will have to go at it a different way. I was trying to find a way to do layering of textures to allow for grater flexibility with half the number of textures. so far can't be done, thats ok perhaps soon. I like limitations it helps me set my goals ( just beyond them)
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Is it possible to uv map an object from both sides so that the texture and trans maps are visible from the same side?? TO make this clearer. if I hada cylinder and uv mapped it to take a texture on the inside and outside but want the visible texture pointing out for both? that is about a clear as I can explan it.