Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 11:51 pm)
This is a tough one to answer. I got Zbrush before it was out of beta so I got it for less than you can get it now. I like it. There is a lot to learn but the creator of the program is with it all the way and is very supportive. I was able to do morphs right away by following the tutorial on I think it was posertech. I have so many programs I am trying to learn that Zbrush has been put on a back burner, but by no means removed from my toolbox. You should get the demo and also check into the Zbrush forum for the right link to the tutorial for morphs. I think you would go crazy with this program, in a good way. 8^) Marque
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Sharen, there was a thread about this a while ago. Here's the link.Hi SAMS3D, As a general rule, you should choose the application that will better fit your needs (and your "price range" :) ). If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, if you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted -what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) I am certain that you'll figure these things out as you learn more about ZBrush:) More information with regards to morph targets available in the Poser, Importing and Exporting section of the QUICKLINKS: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049 Check out this site: www.southerngfx.co.uk More tuts available at DAZ3D (software & Utility section) Hope this information is helpful :)
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Okay Marque, I know you have ZBrush, I need to know, is it worth all the fuss? I am starting to create some organic models (oooh new stuff) and doing a little morphing and I need to know if it is what I am looking for, for morphing, etc. What does eveyone think from the poser group? Hard to Learn? Lots to Learn? Easy to use? ETC. Sharen