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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 20 4:32 pm)



Subject: Can you combine multiple rotations and morhps in 1 dial? (newbie alert :-))


mjtdevries ( ) posted Thu, 07 March 2002 at 10:37 AM ยท edited Fri, 20 September 2024 at 1:31 PM

file_284066.jpg

This is my first try at making a prop. It's still in a very rough state, but I'm pleased with the result so far.

What I would like to have is just 1 dial, for "folding" the chair. Right now, I use a morph for the 2 pieces of cloth. (on which you sit, I don't know the proper english word) a morph for moving one of the arm-rests, and rotation dial for both legs.

To fold it up, I first rotate the left legs downwards, then rotate the right leg, then I move the arm-rest sideways so that it is located on top of the right leg again, and then fold the pieces of cloth. It works, but it's not a very elegant solution :-))

Is it possible to combine all that in just one dial?


Jaager ( ) posted Thu, 07 March 2002 at 11:16 AM

Yes. ERC will do it. You must insert the script, Poser will not convert the rotation channels for. Set all of your morphs to the closed position and create a Full Body morph. Make a note of the degrees of rotation. Save the prop file. Open it in EditPad and copy the five lines for the ERC and paste them into a same location in the target rotation channel(s). The DeltaAddDelta for the rotations will probably be 1/degrees.


duanemoody ( ) posted Thu, 07 March 2002 at 6:28 PM

Then, put multiple chairs in one scene and see what happens when you fold just one of them... `B^)


Jaager ( ) posted Thu, 07 March 2002 at 8:47 PM

If Jim Burton's research holds, #1 will fold #1 & #2, # 2 will fold #3, #3 folds #4, etc. If the morphs and rotation channels in question, have their names changes to end with _0 (including the figure in the ERC script) and a Find _0 Replace with _1 (_2) (_3) etc and each saved to the library, then no cross-talk. But yes, Duane, you are right, there will be cross-talk, unless some provision is made. Does the null figure work for props?


kbade ( ) posted Thu, 07 March 2002 at 9:38 PM

Attached Link: http://www.nerd3d.com/Tutorial/SuperMorph.htm

As I read the thread, it occurred to me that a prop-making newbie might get the reference to ERC, but a Poser 4 newbie might not. The link explains the concept.


mjtdevries ( ) posted Fri, 08 March 2002 at 2:05 AM

Thanks to all of you. Indeed I didn't get the reference to ERC. I thought it would be some kind of tool in the utilities section. Just took a glimpse at that tutorial. Seems I have a lot of reading to do :-) Marc


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