Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
This is what I found out from brycetech tutorials on explosions and fire. on explosions: basically the actual explosion would be a sphere textured simarily to that used in brycetechs fire (and ice demo) that brightens then fades at an appropriate rate. (for more info see brycetechs explosion demos.interesting.) on Fire: I tried the "fire and ice tutorial" from brycetech. - good but not animated. to animate try this: NOTE: you will need to read the fire and ice tutorial and download clayfire texture from the link within that tutorial within brycetech.com. (I tryed going straight to Clay's website and could only find his pictures of his friends and family.) 1: make one sphere and use the clayfire material you added to your materials library turning recieve and cast shadows (in material editor) off. 2: half bury the sphere in the ground. 3: make keyframes at 0 seconds, 1 second and 2 seconds. 4: go to 1 second key frame on main window of bryce and elongate size in Y direction.(try a factor of 1.5.(if it's 20 make it 30. )) 5: make sure 0 second and 2 second keys are original size. 6: go to the material editor and offset y in the editor(left button at top) by the original size of y at second 2. (*) 7: make sure offset of y is 0 at frame 0. 8: check ok check mark to exit materlal editor. 9: animate. simple! after checking this out you might add more fire spheres, elaborate as in the "fire and ice tutorial" etc. NOTE: remember that this is a linear rise and fall of the fire. you might want to add keyframes to modify rise and fall rates. also you might want to check to see if the last frame duplicates the first.(it won't. if you figure out how to do this please post.) *I am under the assumption that because you are using the random option that there is no way to loop the animation sequence without a gap in the motion.(in other words the offset never repeats in a predictable manner within a reasonsble number of frames.) if this proves to be wrong, please post.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I am trying to make a ring of fire around a pillar that is sitting in a pool of water, and was wondering if someone could please help me with this problem?