Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Using version 4. I found a nice tutorial on the Zone 25 web page, but I'm still having problems with a multi-texture figure, namely that the new texture I import is placed over the entire figure. For example when I import the shield's texture, Bryce tries to place it over the knight's body and face. When I try to change the head's texture (and I've melded two figures here, the knight and the poser dork, to make the knights without helms), it places it on with the white spaces and everything. Am I fighting a loosing battle here or what?
When Bryce first imports an obj file from Poser4 it will have all the textures applied to the individual parts of the figure HOWEVER if you try and change one it will apply that texture to the whole figure. I assuming you're referring to Spike's tutorial on Zone5, I've used his technique of grouping the individual meshes of a multitextured figure into families very successfully. It's a very time consuming task but the end result more than justifies it. Once you've grouped the various parts of the figure into families you can just select that family and apply the correct texture. One thing I do that Spike didn't suggest is that after grouping all the clothing into families I then select 'all meshes' then deselect all the clothing families leaving me with just the skin meshes which I then assign to their own family. This is only sensible if you've just got the one figure in the scene but I tend to texture the figures in separate br4 files and either merge them together or save them as an object for use in the main image. Hope this helps...I'm perfectly happy to explain further if this doesn't make sense. -Tony
I generally use Spike's way which he graciously explained this summer--it is a bit tedious, but great effect afterwards. I also make sure I assign a color and name to each mesh selection (Spike said he was 'color blind' so it didn't help him LOL). It sure makes it easy to find the mesh selection. I import figure by figure, texture them and save them as an object like Tony said. Sure makes dealing with them easier. Also, if you select separately, then you can deal with each part separately in materials lab getting a better effect than if you just applied singly--if that makes sense. Diane B
In the Poser Fun Stuff is a utility called MANCONS that I wrote. If an .OBJ file was output by Poser with more than one model in, and each body part is a separate group, MANCONS copies that .OBJ file making each model into one group, to make it easier to isolate each model in Bryce to rexture map it separately.
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