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Subject: Continuing Poser => Bryce 4 Problems


fredoman ( ) posted Mon, 17 January 2000 at 11:51 PM · edited Sun, 24 November 2024 at 12:32 AM

file_120573.jpg

As you can see from this image, I'm having texture problems importing models into Bryce 4. I'm using the fine knight model (found on this site) which has a half dozen various textures for different parts of the body. I addition, I've got two knights that are basically two combined figures (the knight and the Poser dork) but the texture for the head is not even appearing. I'm exporting from Poser in Wavefront .obj but I'm obviously not doing something right. Can someone gimme a hand here? Thanks, Fredo


KenS ( ) posted Tue, 18 January 2000 at 3:40 AM

what version of Poser are you using?


fredoman ( ) posted Tue, 18 January 2000 at 11:03 AM

Using version 4. I found a nice tutorial on the Zone 25 web page, but I'm still having problems with a multi-texture figure, namely that the new texture I import is placed over the entire figure. For example when I import the shield's texture, Bryce tries to place it over the knight's body and face. When I try to change the head's texture (and I've melded two figures here, the knight and the poser dork, to make the knights without helms), it places it on with the white spaces and everything. Am I fighting a loosing battle here or what?


tab ( ) posted Tue, 18 January 2000 at 12:53 PM

When Bryce first imports an obj file from Poser4 it will have all the textures applied to the individual parts of the figure HOWEVER if you try and change one it will apply that texture to the whole figure. I assuming you're referring to Spike's tutorial on Zone5, I've used his technique of grouping the individual meshes of a multitextured figure into families very successfully. It's a very time consuming task but the end result more than justifies it. Once you've grouped the various parts of the figure into families you can just select that family and apply the correct texture. One thing I do that Spike didn't suggest is that after grouping all the clothing into families I then select 'all meshes' then deselect all the clothing families leaving me with just the skin meshes which I then assign to their own family. This is only sensible if you've just got the one figure in the scene but I tend to texture the figures in separate br4 files and either merge them together or save them as an object for use in the main image. Hope this helps...I'm perfectly happy to explain further if this doesn't make sense. -Tony


Wraith ( ) posted Tue, 18 January 2000 at 7:12 PM

I had this problem before installing the poser beta patch. crtl click over the part you want to add texture to, if more than one part, select the first part of the fig, then shift crtl click the other parts to add them. If this is confusing email me and I will explain further.


picnic ( ) posted Tue, 18 January 2000 at 10:03 PM

I generally use Spike's way which he graciously explained this summer--it is a bit tedious, but great effect afterwards. I also make sure I assign a color and name to each mesh selection (Spike said he was 'color blind' so it didn't help him LOL). It sure makes it easy to find the mesh selection. I import figure by figure, texture them and save them as an object like Tony said. Sure makes dealing with them easier. Also, if you select separately, then you can deal with each part separately in materials lab getting a better effect than if you just applied singly--if that makes sense. Diane B


Anthony Appleyard ( ) posted Wed, 19 January 2000 at 8:13 AM

In the Poser Fun Stuff is a utility called MANCONS that I wrote. If an .OBJ file was output by Poser with more than one model in, and each body part is a separate group, MANCONS copies that .OBJ file making each model into one group, to make it easier to isolate each model in Bryce to rexture map it separately.


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