Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 16 10:02 pm)
You can sometimes fix this without starting over. If, guessing, there's a morph setting that's closing the mouth, your new morph is moving it in beyond the closed setting. If you can identify the unintended included morph, give it an exactly counteracting negative setting, then spawn a new morph to replace your original.
I don't know this model - you can contact the creator for info, or post a new message that includes the model's name in the subject line and it will probably attract the attention of someone who knows about it. If the .cr2 file doesn't contain any geometry information, you can usually distribute it. Or as a "squished" morph that folks have to import into their model. There used to be a tutorial on Traveler's MorphWorld site.
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Okay :Grins: I'm venturing into the strange new world of morph targets.... And it was an unmitigated disaster.. okay..not that bad, it could have just been mitigated. Here's my problem, maybe someone can help me. I'm using Lightwave to create morphs for the storybook dragon, giving it spikes on the head. Now, I do all the exporting, blah blah blah and finally add the morph. now.. when I use the morph the spikes do appear... but the mouth also gets all funky! Any ideas how to fix this or what am I doing wrong? Anz