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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Morph Target Woes


Anzan ( ) posted Wed, 20 March 2002 at 12:06 PM ยท edited Fri, 22 November 2024 at 5:54 PM

file_1157.jpg

Okay :Grins: I'm venturing into the strange new world of morph targets.... And it was an unmitigated disaster.. okay..not that bad, it could have just been mitigated. Here's my problem, maybe someone can help me. I'm using Lightwave to create morphs for the storybook dragon, giving it spikes on the head. Now, I do all the exporting, blah blah blah and finally add the morph. now.. when I use the morph the spikes do appear... but the mouth also gets all funky! Any ideas how to fix this or what am I doing wrong? Anz


gryffnn ( ) posted Wed, 20 March 2002 at 12:46 PM

Are you sure that you were working with a head that has no morph settings to begin with? Sometimes there are settings on body dials that put morph values on the head, even though the dials there read zero.


Anzan ( ) posted Wed, 20 March 2002 at 12:50 PM

Well the dials were all set to zero but I don't know. Is there a way to find out? Anz


gryffnn ( ) posted Wed, 20 March 2002 at 12:51 PM

You can sometimes fix this without starting over. If, guessing, there's a morph setting that's closing the mouth, your new morph is moving it in beyond the closed setting. If you can identify the unintended included morph, give it an exactly counteracting negative setting, then spawn a new morph to replace your original.


Anzan ( ) posted Wed, 20 March 2002 at 1:09 PM

Actually it looks like one of the dials was up... I think I can fix it. :Grins: Thanks for the help. NOW... second thing.. if I want to give away the morphs I make how do I go about it without violating anything? Anz


gryffnn ( ) posted Wed, 20 March 2002 at 2:25 PM

I don't know this model - you can contact the creator for info, or post a new message that includes the model's name in the subject line and it will probably attract the attention of someone who knows about it. If the .cr2 file doesn't contain any geometry information, you can usually distribute it. Or as a "squished" morph that folks have to import into their model. There used to be a tutorial on Traveler's MorphWorld site.


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