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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: LOVECRAFTIAN CTHULHU! Comments welcome


davo ( ) posted Wed, 19 January 2000 at 2:21 AM · edited Fri, 10 January 2025 at 2:20 PM

file_120670.jpg

I had a vision of Cthulhu and this is what I saw. Ok, I finished working on my Lovecraftian Cthulhu-ish creature for the HPL crowd. I don't know squat about the Cthulhu Mythos stuff, but I hope this comes close for you all :). I do have a texture template, but I don't use them for my creatures, I can leave that up to the masses. I'll have this up at BBAY soon, I think I'll do some morpth targets on it before I put it up. Comments are welcome as always.


Freakachu ( ) posted Wed, 19 January 2000 at 2:41 AM

YOW! That's one hell of a head! Man, that's a fantastic interpretation of Cthulhu!


Anthony Appleyard ( ) posted Wed, 19 January 2000 at 2:59 AM

The only time I saw a picture of Cthulhu was in a Ghostbusters cartoon, and there he was enormous and humanoid but with a lot of big tentacles coming out of the top of his head.


LoboUK ( ) posted Wed, 19 January 2000 at 5:34 AM

Cthulhu in a cartoon?? Yeesh :) That's excellent davo, looks very much like the illustrations I have seen of Cthulhu on HPL's book covers. Now, how about some of the Great Old Ones from "At the Mountains of Madness"? (No, I'm not going to ask anybody to model Yog-Sothogg) Paul


PhilC ( ) posted Wed, 19 January 2000 at 7:55 AM

Awmygawd!!! and I was about to eat my breakfast!!!!! Nice one davo, does it come with spray repelant? :)


Ghostofmacbeth ( ) posted Wed, 19 January 2000 at 8:53 AM

Hey there Davo .. looking great so far ... Thought I would toss you a link. Just something I did a search for on Yahoo. A gallery of Cthulhu stuff ... Thought it couldnt hurt ... Good luck and good work http://www.eerie.fr/~alquier/HPL/gallery_cth.html



davo ( ) posted Wed, 19 January 2000 at 9:12 AM

Thanks for the comments guys. I did visit the site Ghostofmacbeth before, got some ideas from that for this figure. LoboUK: If you have images or a link of a figure you'd like, let me know, I may consider it. Keep the ideas comming!! Thank you veddy veddy mooch. Davo


fur ( ) posted Wed, 19 January 2000 at 9:32 AM

The head is a great start, can't wait to see the rest of him. Does he he come scaled 100 times bigger than a normal Poser? :-) ps. I vote for Nylarothotep next!!


texboy ( ) posted Wed, 19 January 2000 at 9:47 AM

Davo, great work on your nasty beasties; I'm saving up to get one or two to menace the Nene/Mikki/Tisa crowd. That's a pretty scary Cthulhu, tho he seemed a bit more froggy (batrachian?) in the stories. And yes to Nyarlathotep! The crawling chaos, the goat with a thousand young, he who mutters and bubbles in darkness!


Scarab ( ) posted Wed, 19 January 2000 at 10:15 AM

JEEZUZ Christ, Davo!.....what the hell kind of stories did your mama read you at bedtime anyway? Well for those of you who have any real interest in the Lovecraft Cthulhu mythos, you might be interested in an early 70's movie (probably pretty cheesy by today's standards) call "The Dunwich Horror". No, you never get to actually see any of the Old Ones, but I recall it treated Lovecraft's theme and ideas with some respect. I think its out on video... Scarab <-partial to Hastur of the sky, myself


Anthony Appleyard ( ) posted Wed, 19 January 2000 at 10:21 AM

Is that Cthulhu image hereinabove, only his head, or is it the whole model? How many jointed Poser segments are there in each tentacle? Someone made and advertized a Poser model Architeuthis dux (= giant squid) here a while ago, and he had to put 17 segments in each of its 2 long tentacles to get them moving right.


fur ( ) posted Wed, 19 January 2000 at 10:21 AM

Yes, but have you ever seen a picture of ****** the unspeakable?


Anthony Appleyard ( ) posted Wed, 19 January 2000 at 10:24 AM

And don't forget a model of one of those froggy-looking sentient sea beings that seem to keep on ending up getting blown to bits or incinerated when they try to summon up Cthulhu and someone fire-bombs their magic ceremony just in time, from what I have read of Lovecraftian stories.


davo ( ) posted Wed, 19 January 2000 at 10:25 AM

I have seen a lot of pictures in different galleries dealing with cthulhu, not too many of them alike. I don't know the story behind the creature, or why so many people have different versions of him, or maybe there is more than one of these "great old ones"? Anyway, I'm glad you guys like this one. If there is a specific one that you feel you would be interested in owning, give me a link or send me a pick and I'll consider it. There are rules about making the figures, seems that stuff has to be in the xyz axis, that's why most of my stuff has limbs and tentacles comming out at right angles. Maybe Poser 5, (yes, I have faith there will be one, a better one) will make it easier to create more non-orthodox figures. I'll have this figure soon at BBAY if anyone is interested in it. There is a texture template so you can do something more with it. Davo ps....this is the entire figure, (my interpretation I guess)...12 segments in the each of the leg tentacles, 14 segments in each of the 2 front tentacles straddlining the mouth trunk. The tail has over 10 segments, you may be able to count them.


Anthony Appleyard ( ) posted Wed, 19 January 2000 at 10:30 AM

There are rules about making the figures, seems that stuff has to be in the xyz axis It is possible to have Poser rotation axes askew, such as the helmet-on-seating joint of my Gerry Anderson UFO alien model. Set it up as the nearest xyz-type direction; then there is a way to skew the axes, but not very good in Poser 3, and I had to finish the job by text-editing the desired angle into the .CR2 file.


davo ( ) posted Wed, 19 January 2000 at 10:42 AM

I know there's a few tips and tricks, but I'm not adept enough to get into editing cr2 files and stuff like that. I like a straight import of the obj and then set up parent/child relations in the heir editor, then save the figure. With so many parts, (this Cthulhu has about 100 pieces) it gets very time consuming. It's hard to stay focused, you just want to get the figure done. :) davo


CEBrown ( ) posted Wed, 19 January 2000 at 11:05 AM

Great head. But Great Cthulhu is described as dragon-like, with a toad-shaped but humanoid body, and often depicted as being winged (probably from the "dragon-like" reference). The body should be bloated and stunted, with overlong lower legs, and long spindly arms, I think. The vinyl Cthulhu model I've seen is NOT a good reference, but, believe it or not, the Plush Cthulhus available at the Pagan Publishing web site are a decent model to use.


davo ( ) posted Wed, 19 January 2000 at 11:13 AM

hmmmm....maybe I'll rename this something else. I've seen a lot of variations which made me think it may be a "free-for-all-what's-your-vision" type of thing. Davo


Scarab ( ) posted Wed, 19 January 2000 at 11:54 AM

In reference to fur's comment....its a secret but I think the term is "geep, The Unspeakable" Scarab<-"...when youre a king, you have to know these things."


davo ( ) posted Wed, 19 January 2000 at 2:15 PM

Does anyone have a good picture of Nyarlathotep? Searched the web and found nada. davo


Hob ( ) posted Wed, 19 January 2000 at 2:18 PM

Now, if we can only get Traveler to make some "Innsmouth-look" morphs... Next stop, Herbert West.


Ghostofmacbeth ( ) posted Wed, 19 January 2000 at 5:53 PM

I will look for the Narlothotep reference when I get home ... He has two forms I know .. one is a tall black man and the other is that of some great tentacled thing ... I have to see what I can find though ...



CEBrown ( ) posted Wed, 19 January 2000 at 7:27 PM

Nyarlathotep has MANY forms, over 1000. The best known are the tall black man, a faceless robed figure and the form of a pale creature that appears to be human from a distance and from behind, but the arms are too thick, and the face is a tentacle, I think. This description was from one of Lovecraft's "fragments." I THINK Nyarlathotep was really the creation of Robert Bloch, since most of the Nyarlathotep stories were his.


Anthony Appleyard ( ) posted Thu, 20 January 2000 at 3:25 AM
  • I thought that the Unspeakable's name was Hastur. - Re Davo's answer: If one fracture at the base of a limb will put all that limb's joints' rotation axes parallel to the xyz axes, then set up the model with that fracture in; give the distal fracture fragment a joint name ending in a zero; in the initial pose, pose the fracture `false joint' in its anatomically correct position; and tell people not to re-pose any joint whose name ends in a zero. I had to do that in a few places in my scuba set / diver's aqualung model.


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