Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
heyas; be careful, you might put your eye out with that thing! but on to the question at hand.... let's see, if i wanted to replace michael's fingers with the df fingers.... okay, here's what i would try. import the digit obj(s) -- they do have objs. er, somewhere in the df geometry directories, i can't remember offhand. and position them over the fingers/thumb. then use the grouper on the poor things and spawn props. then i would try to replace the body parts (finger joints) with props. but i dont know if that will weld them together. i suspect it won't. :/ however, they will then work just like the normal fingers, with the grasp dials etc etc. they won't be welded to the hand, either, but the base bits should stick into the hand-holes and keep any gaps from showing up. you could try the same sort of deal with lining up the meshes with michaels fingers, and then exporting him (sans fingers) with the objs, and creating a new base obj to plug into the cr2. that's more work, but it will get the finger joint welds in there. or you might just try lenthening and thinning out his fingers, and morphing the nails into claws, or adding a claw prop, perhaps. that might be easiest.
LOL Bloodsong, I tried EXACTLY that before I posted! Long and short of it: it didn't work. Wow, did it not work. It SO did not work. I don't know why... I suspect there may be some weirdness in the DF figures, but creating props from the individual digits created some very strange artifacts including fifteen-foot spikes jutting off the pinky. Right now what I have done is carefully parented carefully sized and positioned DF digits to Mike's hand, turning his fingers invisible. It doesn' look precisely horrid... Perhaps at some point, I will remove the invisible digits in Compose, export the lot as an .obj, and set the figure up again on Poser... unless someone tells me a better method! Right now it's workable, as long as I don't texture map it. :p The problem with lengthening/thinning Millennium figure's fingers is that the positioning of the parts of the hand become royally screwed up. Otherwise, yes, I would have taken that route. I tied magnets as well, but the bending became highly wonky, and I wanted a fully posable figure. Oh well! It's been great fun! And thank you ever so much for taking the time to post!
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