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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: high quality cityscapes


scrandall ( ) posted Mon, 25 March 2002 at 8:03 AM ยท edited Sun, 24 November 2024 at 10:24 AM

Has anyone come across high quality building models and textures? I'm doing a king kong series and am looking for buildings that look good at close distances (many of the 3ds and obj buildings are pretty crude) thanks for any pointers...


movida ( ) posted Mon, 25 March 2002 at 8:07 AM

If you have Lightwave, Moebius posted a whole free futuristic city with textures and it's gorgeous. It doesn't look extremely other worldly and would work.


cowboy ( ) posted Mon, 25 March 2002 at 9:38 AM

Attached Link: http://www.greatbuildings.com/gbc/gbc_types/models/models.html

checkout this place http://www.greatbuildings.com/gbc/gbc_types/models/models.html


Jcleaver ( ) posted Mon, 25 March 2002 at 10:33 AM

These are all pretty good, but from what I can tell, they are in a proprietary format that I can't figure out how to convert so I can use them in Vue or Poser. If anyone knows, please tell!



Mason ( ) posted Mon, 25 March 2002 at 12:55 PM

Awesome site. I thought Poser read 3dmf files. In any case, if you get a copy of 3dexplorer it will convert for you.


Jcleaver ( ) posted Mon, 25 March 2002 at 1:44 PM

Well, I'll be a monkey's uncle. I hadn't noticed that before. Cool, now I have even less time for real life!!! 8-)



Jcleaver ( ) posted Mon, 25 March 2002 at 2:02 PM

8-( Oh well, Poser won't import the file. I'll have to try 3dexplorer.



c_hubert ( ) posted Mon, 25 March 2002 at 3:18 PM

Where can I get a copy of 3dexplorer???


MaterialForge ( ) posted Mon, 25 March 2002 at 3:22 PM

Attached Link: http://www.3dcafe.com

3d cafe has a lot of skycrapers in their free stuff area. Most are in 3ds format.


Ian Porter ( ) posted Mon, 25 March 2002 at 4:00 PM

file_1843.jpg

I've been working on this building kit, which is intended for Victorian syle architecture. The building in the centre (with two walls only)is 11MB as an obj, and is composed of modules such as those at left and right. All the modules share a common texture mapping, which is a major improvement over my original building kit (anyone remember that?) and changing textures for a complete building is really simple. I have made a few textures, two shown here, and about twenty wall sections with various windows doors etc. All wall sections have morphs so that various elements can be hidden. There is no limit to how high, or wide a building can be. There is still a lot of work left to be done. I am also considering making Canoma versions of some complete buildings, which would be fine for distant structures. Cheers Ian


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