Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
The arm/hand and leg/foot moves from the shoulder and hip much like a whip or the dial on a clock. In other words, the closer to the point of rotation (center of circle...) the smaller the movement. The farther away from the point of rotation, the greater the movement or arc. So, rotating the buttocks 20 degrees means the thigh should move 20 degrees or more. Bending forward from the hip (with IK on) the hip might bend 2degrees, the waist 4, and the chest 6, to simulate actual body movement. This is a rule of thumb, tho not carved in stone.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have a question regarding posing the millenium type figures. Is there a rule of thumb for making an upper leg bend say 90 degrees. What percentage of the bend would be the buttock as compared to the thigh? And the same thing with a leg twist. Do you rotate the hips slightly as well?Am I making any sense? Any enlightenment would be greatly appreciated.