Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
-- erlik
Actually, I need a solid boolean of the head; the idea is to mimic one of those ancient Giant Head sculptures in Mexico. I want to add some boolean "Ching-gowas" (technical term for dents, chips and breaks) to make the head look old and shattered. Here's what's really strange: I ungrouped the lot, selected only the large head part, made it positive and used only it and the cube to do the boolean and the neck still rendered weird... without even being a member of the booled group! Is this a Poser specific problem? Seems I've booled .obj's and the like (stuff from the web) without this happening. I'm going to experiment some more. More to follow...
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![file_1788.jpg](https://live.cdn.renderosity.com/forum/threads/631158/file_1788.jpg)
I'm trying to do a simmple(?) boolean operation on an object exported from Poser. Here are the facts, Maam: Exported Posette's head and neck from poser and imported into Bryce. Used every method to assign both positive attributes and solid for boolean for each piece of her head. Tried a variety of grouping methods for posette. Created a primitive cube, attribute negative, positioned and grouped. So what the @$#%%^ has happened to her eyebrows, lips and irises? Trust me (RMN) I think I've tried just about every combination, but I find this just plain weird.