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Subject: Boolean confusion (not how-to, but why this?)


Nukeboy ( ) posted Sun, 24 March 2002 at 7:30 PM ยท edited Thu, 28 November 2024 at 2:22 PM

file_1788.jpg

I'm trying to do a simmple(?) boolean operation on an object exported from Poser. Here are the facts, Maam: Exported Posette's head and neck from poser and imported into Bryce. Used every method to assign both positive attributes and solid for boolean for each piece of her head. Tried a variety of grouping methods for posette. Created a primitive cube, attribute negative, positioned and grouped. So what the @$#%%^ has happened to her eyebrows, lips and irises? Trust me (RMN) I think I've tried just about every combination, but I find this just plain weird.


Stephen Ray ( ) posted Sun, 24 March 2002 at 9:08 PM

Only solution I ever found for this is to disable ( solid when boolean ) option on the poser meshes. But then you have a hole where the boolean occurs.

Stephen Ray



airflamesred ( ) posted Mon, 25 March 2002 at 9:56 AM

Iv just tried this with export as 3ds rather than obj and it is possible though you do have to pick some small bits and make them positive for some strange reason. while were on the subject does one have to change every name manually e.g. figure-1_1 to lips or can this be done in poser


Erlik ( ) posted Mon, 25 March 2002 at 5:32 PM

file_1789.jpg

You wanted to do something like this, right? Airflames has the right principle. Well, after exporting as an .obj and importing into Bryce, you have to ungroup the head, pick every single bit separately, declare them positive individually, group them again and then declare the group positive. I left the pupils out accidentally, and they, being neutral, made holes in the eyes. Could be used to a good purpose, I suppose. :-)

-- erlik


Nukeboy ( ) posted Mon, 25 March 2002 at 6:00 PM

Actually, I need a solid boolean of the head; the idea is to mimic one of those ancient Giant Head sculptures in Mexico. I want to add some boolean "Ching-gowas" (technical term for dents, chips and breaks) to make the head look old and shattered. Here's what's really strange: I ungrouped the lot, selected only the large head part, made it positive and used only it and the cube to do the boolean and the neck still rendered weird... without even being a member of the booled group! Is this a Poser specific problem? Seems I've booled .obj's and the like (stuff from the web) without this happening. I'm going to experiment some more. More to follow...


ICMgraphics ( ) posted Mon, 25 March 2002 at 8:22 PM

file_1790.jpg

For a quick fix I came up with the obvious although the edges are not exact, stone tex will eleviate some of that and some post work for a finish product. Works for a busted head, and I don't imagine it'll be the main focus of the pic. I'm sure with more tweaking it could be a closer fit. Hey!, it could even be a good start for exposed gray matter. :) import poser head, booley the head with a stone or cube. Ungroup,duplicate stone, re-group head & stone 1, slide stone 2 to side. Create sphere,center with head, resize as close to cranium as possible, slide sphere under stone2. booley sphere & stone, group, slide bact to cranium. hope this helps ICM


Erlik ( ) posted Tue, 26 March 2002 at 6:19 AM

file_1791.jpg

See? :-) Export as .dxf, import, ungroup, declare parts positive, ekcetra as I said in my previous post. Now, when you have a hollow semi-head, duplicate just the skull, go smooth it and check "solid when boolean". Voila! :-)

-- erlik


ICMgraphics ( ) posted Tue, 26 March 2002 at 6:44 AM

Thumbs Up!


Nukeboy ( ) posted Tue, 26 March 2002 at 9:37 PM

file_1792.jpg

Okay, here it is. Now the real work begins... My solution: exported poser as .3ds (gave more 'parts' than dxf). Ungrouped the whole shebang, duplicated the large 'head' part, made one solid the other not, both positive. Made my dent with a rock (negative) and grouped the three together. Gaaa! Be much simpler if the dang thing behaved in the forst place!


Erlik ( ) posted Wed, 27 March 2002 at 6:18 AM

Heh. :-) It's great. And you've already given me an idea or two. Anybody knows where could I find some free morphs like mustaches or braids (the ones wound around the head)?

-- erlik


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