Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I like shoes as a figure. props always seem to move around. TO make a conforming figure name the right shoe as rFoot and the left shoe as lFoot. Do this in UV mapper. Export into a folder in Geometries. Grab any clothing cr2 that has feet and change the two lines that start with "runtime" to point to your obj. Finally, delete the maetrial lines and Poser will recreate them when you load the cr2. Viola. Just use a default cr2 and you might want to have morph manager to strip it of any morph targets. ADVANCED: For shoes that are pretty I strongly suggest you use cr2 edit to delete the toes. Poser does evil things to shoes with a toe group in the cr2. Good Luck, Anton
-Anton, creator of
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since 3-13-07
"Conviction without truth is denial; Denial in the
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Sorry, I should have clarified that I was talking about figure-shoes versus prop-shoes. Thanks Anton, I'll give it a whirl. Though KatetheShrew, I think I prefer both as a combined figure, which could be loaded and then saved as seperate shoes, if desired. I just pondered something. When are objects best as figures or as props? I think that shoes probably work best as figures if they are boots. Non-modern armor is more likeable to me as parented props - plus you can use them on other figures with some adjustment. Belts - props, but a conforming belt would be interesting. Just my thoughts...
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heyas; it's my opinion that if a piece of clothing only covers one part and one layer of parts around it, it's better to have it as a prop, with inherit bends turned on, rather than wasting a whole conforming figure on it. for example, a regular shoe would cover the foot and toes (possibly a bit of the shin). parent to foot with inherit bends, and you got that covered. the boot would cover, say, the thigh, shin, foot, and toe. too many pieces, so that would be a figure. however, i'm biased towards props. i think conforming clothing is a cool idea and all, but... i hate my scene to be cluttered up with so many 'figures.' i mean, you put a shoe prop on, and it's tucked away over there in the prop menu out of the way.... you know. sheesh, i'm working on a figure that, besides the base figure has 5 hairpiece figures, two conforming clothing figures, and one cape figure on him. that's a heck of a lot for one guy. :)
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I can't believe I never asked this, but how can it done?
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