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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 12:42 pm)



Subject: where are the polygons?


kelc ( ) posted Thu, 28 March 2002 at 1:16 PM ยท edited Wed, 04 December 2024 at 1:55 PM

file_2323.jpg

I have a problem that totally eludes me. Therefore I seek advice from the masters of Poser.

In the picture you see the same prop.
On the left side (imported and textured obj.) before and on the right side after turning into a prop and reloading from library.
I modelled it in Cinema and exported to obj. I noticed this kind of disappearing with two other of my models. One common thing is that in the areas that don`t show up boolean operations were involved in creating the model. In Cinema everything is fine and normals seem ok. But in Poser !

Any clues to what went wrong during prop conversion -
Is it a Poser Problem?
Do I have to curse Cinema?
Or just simple human incompetence?

kelc


Tilandra ( ) posted Thu, 28 March 2002 at 1:30 PM

Heh, I know it has something to do with reversing normals, but what the exact fix is, I don't remember. Try playing with normals settings in poser until someone with a more definitive answer comes along. Tilandra (also a Kel(Lee) C...)


thgeisel ( ) posted Thu, 28 March 2002 at 1:30 PM

Had such happen before, but the missing poly showed on the imported *obj, not after making a prop out of it.It happend to me after doing boolean operation on the object,so i try not to use them.


DominiqueB ( ) posted Thu, 28 March 2002 at 2:57 PM

I am not familiar with Cinema4D but check if you have non-planar polygons, if so triple them, check if you have polygons with the normals reversed if so flip them. You might have back to back polygons that need to be merged. Try to have only three point or four point polygons. Hard to tell without seeing the wireframe.

Dominique Digital Cats Media


leather-guy ( ) posted Thu, 28 March 2002 at 4:52 PM

Do the missing Poly's show up on render? The fix I use for small problem areas is to zoom in on the areas, use the grouping tool, select & flip the individual polys.


kelc ( ) posted Fri, 29 March 2002 at 5:25 AM

Im not a expert with the Poser Grouper, but I read bloodsongs tut about fixing normals and I basically did like leather-guy suggested - no fix - In any case it took me longer to play with the grouper than to reconstruct the problem areas with a different approach (no use of booleans)like thgeisel suggested. I try to avoid it now - just would have been nice to use it some times... At one time I got so frustrated that I downloaded the trial version of Rhino and started digging through the interface. Maybe its the kick in the ass I needed to learn Rhino whick is I think a better choice for modelling for Poser Thank you all for your response! kelc


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