Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Poser's anti-aliasing makes very high textures unpractical. Personally I don't think above 2500 yields any noticable difference.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I know this isn't quite what you're asking, but when you make the face texture map, it's best if it is about 1/2 size the body map. Otherwise, the level of detail in the face is far more than the body, and it shows. I'd say no more than 2000 x 2000 for the face, probably less to take into account the body map. Also, not everyone has cable modems, so some people shy away from huge downloads. I really like the texture, including the brown spots. The eyebrows are just slightly off. I can't say exactly how. Otherwise, it would be a texture I'd be tempted to buy.
Wow, thanks for the feedback. I'm using a transparency map for the eyebrows, the plan is to include three maps, a thin eyebrow, normal and this one which is the thick one. For me, the advantage of transmaps are that you can change the eyebrow colours to fit the hair. I'll post them as well.
...faith, trust and pixiedust
The eyebrows seem to start too far down into the eye socket-- I'm not fond of thick eyebrows so I'm no judge of these. Your texture is scrumptious-- I'd leave it large and let people downsize it. But I have a 1.2 Gb processor. Since I add a light layer of nmonochromal noise to every thing but the face, I don't notice too much diff between the face and body but I do notice crappy resolution for a portrait with low res faces. This is a Be-You-Ti-Ful Face and I'd be digging into my pocketbook for it. Especially with trans brows. I just did my first work with Steff last night and I'm hooked, she has the potential to show more emotion than Vic-- just my opinion. Emily
I have to agree with PhoenixRising. The size of some of these textures is becoming unnecessary. I honestly do not see the difference, even when printing for a 16"x20" print size, between a 2000x2000 and the 4000x4000 I see becoming commonplace. However, I am sure that there are those that disagree. So, my advice would be to go ahead and offer the higher resolution 4000x4000. It takes only a few moments for those of us who see no need for the large size to adjust the size downward in Photoshop or Paintshop. I would not offer multiple sizes of the same map since you'd only be making the archive size larger. We can afford the few minutes to adjust the size ourselves. Lastly, I agree with Crescent's advice on the size of the head maps as compared to the body maps. Take care and be well. casamerica
This is probably the unpopular opinion, but I prefer smaller maps with no bump maps. The reason is that I'm one who has trouble with my computer locking up with large renders and the bigger the maps the less I can put in an image (does that make sense?). I know some people think they aren't good unless they are huge so I suppose the artists will continue making big ones. I just get them, resize them and delete the bump maps totally and I think my characters look fine (I'm sure others would disagree with that as well). LOL Anyway, you ask for opinions and that's mine. Btw, I think this texture is gorgeous...nice work!
My idea of rebooting is kicking somebody in the butt twice!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
...faith, trust and pixiedust