Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 8:05 am)
No problems here: Windows 2000, Athlon 800, 640 MB Ram. I can handle several Vickys and Mikes with StefyZZ textures :) Windows has a problem with more than 256 subdirectories (Poses folder). Mazak
More polygons does not always equate to better models. Just because a computer can "handle it" does not give me an excuse to build inefficient meshes. I appreciate that with the increase in power of the average computer there is more leeway but even so no one wants to wait longer than necessary for a scene to render or an animation to compile.
Mazak, that is false. Win98 (1 and SE) and ME have a max of 1GB RAM (according to MS documentation). More than 1GB can cause a continuous reboot. fun stuff! LOL Now even though 98 and ME support 1GB, there is still a problem with using >512MB - Vcache causes memory address conflicts. Adding MaxFileCache=16384 to the Vcache section of the system.ini (limits it to 16MB which is plenty) fixes that. BTW, limiting VCache (disk cache) improves system performance greatly by freeing up RAM for programs so everyone should do it even if you dont have >512MB.
I am on a, imac G3, 500/768meg, OS9.22 running P4w/ProPack. I can put Mike &Vicky w/med. textures together, dress them in Adventurers clothes, add Posable hair, wonderwedge and some props, lights & shadows. Hi rez textures bog me down with stephanie, but if I reduce lights and shadows I'm okay. Still slow, but ok. Ok I have given most of my memory to poser, but I can still run photoshop in the background and switch between them by hiding the one I'm not using at the moment.
Thanks Freon I'll try that - if I softly and silently vanish away, could someone send out a search party!? Phil, I wonder sometimes why people go for these huge meshes too. From an animator's point of view, I really like to be able to switch off fast tracking and be able to see my results in real time, which is why Eve was such a God send, I can't do that with Vicky. Using the lo-res versions works out because Eve (and Mike to some extent) follows so well but Vicky's completely different. So, a plea to all modellers, please consider making a lo-res version of your characters.....
I recently constructed a scene consisting of the following: 1.) Elegant medeivel (SP?!) dining hall 2.) "Mike the sorcerer" complete with Anton's Fantasy Beard, a sorcerer's robe 3.) Anton's Storybook Dragon 4.) Mike dressed as an adventurer's outfit 5.) Vicky as an adventurer 6.) A character of my own creation dressed in an Adventurer's suit I converted with Tailor. I was able to work with this scene with very little difficulty. I have the following humble system (home built) 1.) Intel Celeron 533mhz CPU with Intel Motherboard 2.) Onboard AGP video (maybe 1MB) 3.) 512MB SDRAM (this is my max available memory) 4.) 30GB hard drive dedicated totally to the Poser installation and my art 5.) 20GB hard drive for Windows XP and all other software. I can't show the picture for a day or so, till the contest ends, grin. Ron
Well, I have a dinosaur: AMD K6II-366 with 156 mb RAM (would be 160mb, but 4 mb are shared with onboard video card), a 4 gig HD, and a 2 gig HD dedicated to Poser... I have absolutely NO problems with, among other things, my Dracos Titanicus (50k polys), and a couple milfigs in a scene... am I thus a mutant?
Remember, kids! Napalm is Nature's Toothpaste!
Ran a 1GHz AMD Athlon on 384MB RAM. 32MB Graphic-Card. OS is Win98, for which i hate me while i was to tired when bought the comp to install NT. Window is activated to handle the Virtual-RAM itself. Don't know if this is good or bad. Never have had problems with high-polymeshs itself, it's all the time the textures which crashes poser. BTW: How much RAM can Win98 truly handle ? SHARKEY
Content Advisory! This message contains nudity
"Phil, I wonder sometimes why people go for these huge meshes too." Simple. To make a low polygon model. You need to be able to model one vertice at a time. And not rely on fancy tools and nurbs technology. Nowadays. Most people rely on the software to create all the geometry. And that produces huge file sizes. Go to the Rhino forum and check out how people are working with it. They use lots of tools like splicing, lofting, grafting, and joining. After the model is converted from nurbs to geometry. It's bloated. I've always admired the job Zygote did with the standard Poser figures. The models are super efficient and clean. Yet still look pretty darn good. ScottA
My company' just bought me a P4 1.8a Notebook computer, I guess they want me to be mobile. 512 MB Mem, 20 gig hd, win2K, 16mb video. I'll loaded poser (so I can have something to do in hotel rooms). I'll let you know how it performs. At home I have a AMD XP1800+ with 1 gb mem and Win2K. It runs like a dream. JVR
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
On a Dell Pentium III 1GHz with 512meg of RAM running XP, I've loaded, moved and rendered the entire Magellan project. With textures, that's a 100 megabyte articulated model. I DID have to go to box tracking, though. The creator of the project uses a 1.7 GHz Pentium 4 with a gig of RAM running Win 2k, and has no trouble at all. Still, I sure wish Poser supported Open GL, or one of the other 3D graphic accelerators. -SMT
I'd rather stay in my lane than lay in my stain!
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=161778&Start=1&Artist=arcady&ByArtist=Yes
The gallery image in this link from my gallery was about my limit. Oddly enough it didn't slow down until I added in the 3d-sky library prop. Win Me 512 Ram, K7m Asus Athlon on 500 Mhz AMD. Just added an 80 GB hard drive last night and moved Poser to it... that means my E: drive finally has more than 60mbs of free space and my C more than a roaming 100-800mbs free. (Poser was using 8 GBs) :) So maybe that'll speed things up...Truth has no value without backing by unfounded belief.
Renderosity
Gallery
In the subject of poly count, Yes, high counts do little good on flat surfaces. When modeling you need to add polygons where they do the most good. In the case of a figure that will be used in poser that's at the bending points. I've also recently learned that the shape of the mesh can have as much to do with bendability as poly count. In a thread over at Poser Pros the subjec to hex shaped meshes came up. I recently stumbled on to the benefits of their superior bendability. You can morph and bend the heck out of them without them becoming jagged, like Posette's knees. I believe a Posette with hex based mesh in the bending areas would out perform victoria in benadbility. When I get time I'm gunna try it just to see how well it really works.
Nerd, Do you mean 6-sided polygons at the joints rather than 3 or 4 sided? (I want to be clear on this before plunging into a project.) The areas in bend zones would look like honeycombs in wireframe? There should be some mathematical reason why deformation of a hexagon would be less prone to warpage than smaller triangles. Carolly
"This tweaking of the windows98 system you must make by hand!" Only for over 512MB (not 256) and ONLY if you are having the memory address conflicts. There are numerous applications available to do the job for you if you dont want to do it by hand. Cacheman from http://www.outertech.com/ is a popular one. Either way, Windows98 supports well over 256MB. 1GB to be exact.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi all, Just wondering how much geometry people can handle. Been checking some old downloads and files over the past few years and have noticed polygon resolution doubling every year. Any RAM or rendering horror stories or Poser crashes? What are your CPU and RAM specs and what can your scene handle? Anyone ever run across an item that wouldn't load. I have a gig of Ram and am curious. Any info is appreciated. Anton Off topic: I create shortcuts to manage projects in my Poser folders. When done I try to remove them all. I found that if I have any dead shortcuts within my runtime folder it locks Poser. Hope that helps someone.
-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."
NEW The Poser FaceInterMixer