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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)



Subject: Problem with Jagged Morphs


Wampyir ( ) posted Sat, 30 March 2002 at 11:55 PM ยท edited Sat, 21 September 2024 at 10:27 PM

Content Advisory! This message contains nudity

file_2782.jpg

Here we have three images of Stephanie--in Vicki's Long Sleeve Dress, in her birthday suit, and in Vicki's Catsuit. Prior to dressing her, I used Tailor to move the Stephanie Muscular morphs to the Dress and the Catsuit. With that in mind, can anyone tell me why the morphs in the circled places are so jagged? Is it a geometry issue? Is there any way I can make the morphed clothes as smooth as the morphed model? Any and all advice is appreciated; thanks everyone! (And Happy Easter)


JeffH ( ) posted Mon, 01 April 2002 at 4:25 AM

Are the morphs set past 1.0?


Wampyir ( ) posted Mon, 01 April 2002 at 8:48 AM

Yes...is that the reason?


Wampyir ( ) posted Mon, 01 April 2002 at 9:38 AM

Clarification - the morph was set to 1.000 when the FBM morph was created on the clothing; for these renders only, the muscular morph was set to 1.250 on all three. If it's not jaggy on the body model, why is it jaggy on the clothing models?


JeffH ( ) posted Mon, 01 April 2002 at 3:44 PM

Going past 1.0 can distort the morph. I guess it really depends on the mesh itself. They are built somewhat differently.


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