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Subject: My latest hair model - suggestions welcome


Dark_Whisper ( ) posted Tue, 02 April 2002 at 3:32 AM · edited Fri, 20 September 2024 at 1:31 PM

file_3074.jpg

Hi all, Here's a quick render of the hair model I am currently working on. I am trying to go for the "pulled back" look that I can then use for pony tails and similar hair styles... I haven't done the texture maps yet so the textures shown here are just thrown together to get an idea of the final look... The hair will fully conform to Victoria, Steph, Posette, etc... Victoria is wearing the Yoda texture by StefyZZ... Comments and/or suggestions are very welcome. cheers, d


SAMS3D ( ) posted Tue, 02 April 2002 at 4:25 AM

Yikes, I love it...when will it be ready. Sharen


Dark_Whisper ( ) posted Tue, 02 April 2002 at 4:30 AM

Thanks Sharen - I'll prpbably be done by the end of the week... BTW: I forgot to mention - this is a pure poser render... only the background was added in PS.


SAMS3D ( ) posted Tue, 02 April 2002 at 4:36 AM

I really like it, it is different. I will be ready. Sharen


kayjay97 ( ) posted Tue, 02 April 2002 at 5:40 AM

This is wonderful!! I like it! You sure come out with some awesome stuff.

In a world filled with causes for worry and anxiety...
we need the peace of God standing guard over our hearts and minds.
 
Jerry McCant


Sprinter ( ) posted Tue, 02 April 2002 at 7:07 AM

Amazing :) Another one i'm looking forward to :) You realy do awesome work.


Xena ( ) posted Tue, 02 April 2002 at 8:14 AM

One suggestion I have is to make a texture for this hair that is the same as the one you used in the image. The darker roots and lighter ends is very realistic .. even with hair that is natural. Also, it seems a little gappy directly above her eyebrow. Is that the texture (light all the way to the roots) or is it the mesh? I love this btw. It's amazingly realistic. Can't wait until you release it :)


Dark_Whisper ( ) posted Tue, 02 April 2002 at 8:25 AM

Hmmm... not sure that I understand you Xena... are you saying that the "fringe" hair line is too high? As far as the coloring goes - I basically want to keep the coloring as is, but there are certain highlights (like just behind the ears) that I need to tone down a stitch. I will also have a couple of different textures packaged with it... Thanks for the comments! d


Xena ( ) posted Tue, 02 April 2002 at 8:29 AM

file_3075.jpg

Please excuse my screen grabbing your hair. See where my arrow is pointing. It looks like there are gaps in the hair.


Dark_Whisper ( ) posted Tue, 02 April 2002 at 8:41 AM

file_3076.jpg

Oh! OK... no those lines are actually on the texture map... That's one of the texture "issues" I still need to deal with ;-) Here's a render without the texture map... I made the hair orange so that you can see that there is no Vicky" poking through ;-) cheers, d


Kiera ( ) posted Tue, 02 April 2002 at 8:59 AM

This looks awesome. With the right mapping, it will look gelled or "wet". I love it.


thgeisel ( ) posted Tue, 02 April 2002 at 10:39 AM

I love the wetlook, just like coming out of the water,only some little drops missing. And the texture on your first render is really great


queri ( ) posted Tue, 02 April 2002 at 11:33 AM

Awesome! As usual. :)


Crossfire ( ) posted Tue, 02 April 2002 at 11:48 AM

Hmm, you might actually be able to get a believable "Wet" hair look with this one... just a thought. It looks like it's been combed back while wetted down so if you clumped the hair right it'd look wet or gooed over with gel or something.


MadYuri ( ) posted Tue, 02 April 2002 at 12:33 PM

Yep, I need wet hair. :D


Huolong ( ) posted Tue, 02 April 2002 at 1:44 PM

I like wet work

Gordon


Xena ( ) posted Tue, 02 April 2002 at 3:51 PM

Thanks DW :)


pendarian ( ) posted Tue, 02 April 2002 at 8:50 PM

Looks really good DW, I really like the "slicked back" look of this hair. Pendy


ookami ( ) posted Tue, 02 April 2002 at 11:12 PM

Pretty cool! Great for that coming out of the water render...


emorin ( ) posted Wed, 03 April 2002 at 6:29 PM

Excellent work, I like the clean lines.


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