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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Reflection Maps for Cake1's Real Eyes


visualkinetics ( ) posted Thu, 04 April 2002 at 1:42 AM · edited Wed, 01 January 2025 at 12:02 AM

file_3291.jpg

Thanks to Cake1's generous offer to host these files for me. Four reflection maps plus pose MAT files are included for easy application. Best of all... they're free, so go get them! visualkinetics


SAMS3D ( ) posted Thu, 04 April 2002 at 4:25 AM

Where can I get Cake1's eyes? Sharen


SAMS3D ( ) posted Thu, 04 April 2002 at 4:26 AM

Oh, I am sorry, thank you for your reflections, but I do need to go get the eyes first....LOL, your works is great and thank you.


ronknights ( ) posted Thu, 04 April 2002 at 5:02 AM

file_3292.jpg

Sharen, Cake1's Real Eyes are for sale in the Marketplace. The price is a very affordable $20. I just love Real Eyes, and have been using them in just about all my current renders. You get eyes for Vicky, Mike, Voluptuous Vicky, Millennium Kids, Dork & Possette... There are even some now available for Stephanie. I've also obtained Anton's Fantasy Beard. This combination makes for wonderful images.


Marque ( ) posted Thu, 04 April 2002 at 9:02 PM

Where are the ones for Stephanie??? Marque


SAMS3D ( ) posted Fri, 05 April 2002 at 4:23 AM

I just bought cake's eyes and I am also wondering where Stephs are and how the heck do you use these reflections? Sharen


ronknights ( ) posted Fri, 05 April 2002 at 5:51 AM

I honestly can't remember where I got Stephanie's eyes. You might try Cake1's web site?!


Smaker1 ( ) posted Fri, 05 April 2002 at 6:35 AM

Sharen: It's in the free stuff search for Cake1


SAMS3D ( ) posted Fri, 05 April 2002 at 7:45 AM

Thanks now does anyone know how to add these reflections, I am doing them all wrong, cause my eyes all turn blue with the design on them. Sharen


Marque ( ) posted Fri, 05 April 2002 at 9:00 AM

Thanks Smaker Marque


visualkinetics ( ) posted Fri, 05 April 2002 at 12:56 PM

file_3293.jpg

Hi Sharen, I included MAT pose files to use with these "reflection maps". They're actually not really reflection maps, but rather just a semi-transparent texture that is set to the "extern" portion of the eye in the materials. Select which ever eye you want to change, then either hit the appropriate MAT file, or manually add in the material. See the illustration above for the settings and values. I would recommend using these for real close ups. You either don't see them from far away or it makes your character look glass eyed. Hope this helps. Sincerely, visualkinetics


SAMS3D ( ) posted Fri, 05 April 2002 at 4:20 PM

Thanks this helps a lot. Sharen


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