Sat, Nov 23, 9:45 AM CST

Renderosity Forums / 3D Modeling



Welcome to the 3D Modeling Forum

Forum Moderators: Lobo3433

3D Modeling F.A.Q (Last Updated: 2024 Nov 20 6:14 am)

Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)

Check out the
MarketPlace Wishing Well, as a content creator's resource for your next project.

"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Need some help.


Romey-Rome ( ) posted Thu, 21 March 2002 at 11:26 PM ยท edited Sat, 23 November 2024 at 7:32 AM

file_1382.jpg

I posted this in the C4D forum, although I got some good suggestions it didnt turn out too good. So I thought I'd try here. I had a doube cut for the hood and I was going to make the hood a seperate object, but it was making things goofy so I got rid of it. And now I'm trying to figure out how to make the seam for the hood openning here. I don't care if the hood is a seperate object or not, it's just that it was the only way I kne how to get what I want. So The question is...How do I make a seam? Thanks.


Romey-Rome ( ) posted Thu, 21 March 2002 at 11:30 PM

file_1383.jpg

And here's what I came up with in the end, and I couldn't smooth out the shape around the headlight area. Just don't look right. I did and Inner Extrude on the hood polygons, then another on the resultig polygons, and a normal extrude down just a notch. Any help? Thanks It's a Monte Carlo NASCAR BTW.


Romey-Rome ( ) posted Thu, 21 March 2002 at 11:41 PM

One more thing BTW. I alredy made the top and the windshield, so if I make new cuts it might make things goofy. This pic is just a little outdated, but the front end is still the same. It's my 2nd attempt at a car, I got stuck on the first thats in my gallery, but the same techniqes for the hood don't seem to work here. I used a tutorial last time. I'm all on my own here. Thanks.


TRAVISB ( ) posted Fri, 22 March 2002 at 7:37 AM

i think your best bet is to do it with your tex map unlesss your wanting to make it llik realy gaping and deep in most car pics i see its a subtle difrence id make a bump for it and then use spec maps to reflect what would be the edges i have a tool in lw but not sure what it would be called in your app that would work to put a crease around ther good luck


Romey-Rome ( ) posted Fri, 22 March 2002 at 8:41 PM

Thanks. I was thinking of going with a bump. Gonna have to learn texturing sooner or later. Specially if I want to finish this project.


Tephladon ( ) posted Sat, 23 March 2002 at 11:28 AM

You may find it much easier to use a more modular method of creating this object.


Romey-Rome ( ) posted Sat, 23 March 2002 at 1:32 PM

Not to sound like an idiot, but...What do you mean?


svaccaro ( ) posted Fri, 05 April 2002 at 5:01 PM

Attached Link: http://www.sciformz.com

I think wha he meant by modular was to build the car in pieces. Hood, bumper, doors, etc. Not just windows, body, and tires. That might give you better control of the shapes.


Romey-Rome ( ) posted Fri, 05 April 2002 at 5:32 PM

Oh....That's what I'm doing except for the hood. It's a Stock Car so there's only the dood and windows really. I'm way past that point though. Check out my gallery. Thanks


svaccaro ( ) posted Fri, 05 April 2002 at 7:03 PM

Attached Link: http://www.sciformz.com

Oooh, I checked out your gallery. I especially like the Rims images.


Romey-Rome ( ) posted Sat, 06 April 2002 at 8:12 PM

Thanks....I keep planning on putting some rims up in the freebies...but never seem to get around to it, I will sometime soon though.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.