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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Import ?


ddaydreams ( ) posted Fri, 05 April 2002 at 5:47 PM · edited Fri, 08 November 2024 at 12:36 PM

What is the max file size for a 3DS file that bryce can import and display. I have a 289kb file that shows up great but a 1.5 meg file that does not show up at all. So Ill just bet its between those somewhere. Thanks Frank Hawkins

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Quikp51 ( ) posted Fri, 05 April 2002 at 6:07 PM

I don't know Bryce's .3ds size limitations but I am able to import meshes as large as 25+megs without a problem. I use Bryce5 as well.


AgentSmith ( ) posted Fri, 05 April 2002 at 6:37 PM

Attached Link: http://home.europa.com/~keithr/Crossroads/index.html

Yeah, file size shouldn't be a problem. It could be the actual file. Try translating the .3ds into something else and then importing it into Bryce. Bryce is sometimes a little pickey with .3ds and .obj's. Try using Crossroads (link) to change it to .obj or .dxf, etc. Or, even export it again as a .3ds, see if that will magically "fix" it for Bryce. Agent Smith

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Sipapu ( ) posted Fri, 05 April 2002 at 7:09 PM

I don't know about .3ds either. But I can import a .dxf that's about 2.89 MB. Bryce freezes if it's much over that. Sometimes it surprises me, though, and will bring in a larger file. (That's usually when I've left the room and ignored what I thought was a frozen app. You know, the "watched monitor" syndrome.) I immediately export it as a .3ds to bring the file size down.


AgentSmith ( ) posted Fri, 05 April 2002 at 10:31 PM

Yeah, also an unfortunate thing Bryce can/will do is "look" as if it is frozen during a large file import or even a long render. Ctrl+Alt+Delete will also show it as "not responding", even though it is till just loading/rendering. Go watch That 70's Show, then come back and see what's up. "A watched computer never loads"

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DEDfish ( ) posted Fri, 05 April 2002 at 11:16 PM

I think the main problem would probably be a hi poly count? anyone? same with exporting a .3ds file out of the terrain editor,if my poly count is hi my box will seem to lock up when exporting,but then again I'm still using a voodoo5 hehe.


Rayraz ( ) posted Sat, 06 April 2002 at 1:19 AM

I've had some experiences like this. I don't know for sure, but I think the amount of RAM can be the problem. When I got more RAM i was able to import more complex files. Also I've noticed that .cob-file import very quickly. Much faster than .3DS and .dxf files. I seams like a more stable import too, since I've been able to import a 2 milion poly test-file in .cob format but it crashed at 30% in .dxf format.

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ddaydreams ( ) posted Sat, 06 April 2002 at 11:59 AM

Thanks for all the replies. I will try crossroads.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


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