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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
For models that are not MIMIC ready, you need to make six new morph targets for the mouth area of the face. These are: OpenLips Mouth O Mouth M Mouth F Tongue L Tongue T Once these are modeled and applied to the head of the character, creature, monster, etc, is ready for use in MIMIC. Use a standard Poser character with these morphs set to max as a referance for doing the targets on another character.
You model then in a 3d program same as any other morph target. Apply them to the head just like your adding any other morph target, and when they are applied, the targets will respond to any MIMIC pose file you already have created. All you need is the correct target names for the mouth positions, MIMIC doens't care what the character looks like only that the targets are there for it to manipulate. Hope this explains it a little better.
hello my 3d modeling friends 3d-master here . it would be of big help if some one could upload more mimic-ready models/poser on this site it would be of big help to people that don't want to spend the time doing so. i strongly incorage the people out there to go foth and create for the good of 3D modeling...... thank you. 3D-master///AKA HYPER*
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O.K. gurus, how do I do this? How do I make and/or transfer the morphs necessary for Mimic to work with Poser models that don't already have these morphs, (i.e.: the Zygote models, etc.)? And for models that don't have "lips", (like the skeleton), how do I convert them? And finally, for the creatures that I completely make the meshes for, How should I convert them??? I'm soory for throwing it all at you at once. But, I'm eager to push the limits.