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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Seamless clothing joints?


Darkworld ( ) posted Tue, 09 April 2002 at 8:24 PM ยท edited Fri, 02 August 2024 at 7:38 PM

file_4023.jpg

here is a pic of the cloak figure i made (or part of it... the other parts which dont correspond to vicki's body parts did not get imported; not sure why- i know from various products such as Fantasy Dancer you can add parts to a conforming figure that are not tied directly to vicki's body parts) on the left the pic is when it is imported. then after conforming it to her body, on the right it shows you what happens when you try to move her arms. not a single one of the joints of the cloak stays intact. there must be a way to do this as every person who makes conforming seamless clothing has to deal with it. i tried welding the vertices in poser when i imported the obj, but got exactly the same result. as far as conformers go i know how to do them now, but in order to do even a simple item like a sweater, i will need to learn how to make the joints STAY in touch with each other; i mean editing the joint centers isn't really an option, if that was what you had to do every time i dont think anyone would even attempt it lol. any tips or if you know a conforming clothes tutorial i would greatly appreciate it! thanks, Brian


Darkworld ( ) posted Tue, 09 April 2002 at 8:27 PM

oh when i say editing joint centers i mean tweaking blend zones etc. all that stuff wont help you if the joint is already broken; i know the joint parameters have to be identical to those of the corresponding body part, and that i can do no problem. the mystery is why does the model tear itself apart, instead of bending and stretching between the joints; like it should be doing. thanks!


Jaager ( ) posted Tue, 09 April 2002 at 9:32 PM

Here is what I think happens: When two groups share a common edge, the points along that edge get automatically duplicated. They cannot be separate groups and both share a point in common. Therefore a weld command does nothing. The program must have two points with identical co-ord. each belonging to a group. What you probably need to do: open the CR2 and go to the third section Find the weld statements Tell 2nd sectionR to weld to central Tell 2nd sectionL to weld to central Tell 3nd sectionR to weld to 2dR Tell 3nd sectionL to weld to 2dL This should keep them together. These welds are more like glue than turning two points into one.


Darkworld ( ) posted Tue, 09 April 2002 at 9:44 PM

ok, well i opened the cr2 and did a search for the word "weld" and nothing came up. if im going to find it manually im not really sure where to start, the cr2 is of course HUGE, and scrolling through is very slow =/ any tips on finding that section you mentioned?


Darkworld ( ) posted Tue, 09 April 2002 at 10:02 PM

ok i found a cr2 with welds lemme see if i can figure out how to implement what you said ;P


Darkworld ( ) posted Tue, 09 April 2002 at 10:12 PM

thats great, actually all you need is a conforming cr2 that already has everything welded; and you are in business. thanks! ok, my other question was how might i add extra parts to a conforming cr2? for example, there is a conforming loincloth in the Fantasy Dancer pack that has a Hip part, of course, but then also has like 5 poseable extra parts! These parts do show up and work perfectly in poser. any idea how this is done?


Ajax ( ) posted Tue, 09 April 2002 at 11:34 PM

It's usually done by making the conforming cr2 from scratch, rather than using an existing one and I would say that's the easiest way. You can also do it with cr2editor (a free utility) or a text editor if you really want but you have to understand a few things about how cr2s are put together to do that. I would recomment making the cr2 from scratch, possibly copying some of the joint info from an existing cr2 using cr2Editor.


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Darkworld ( ) posted Wed, 10 April 2002 at 2:28 AM

file_4024.jpg

cool thanks again. well the above cloak is working now thanks to you guys =) it seems in this business it would really behoove me to just bite the bullet and learn exactly what part of a cr2 does what.


Ajax ( ) posted Wed, 10 April 2002 at 2:40 AM

Hey, looks like you got a great result there. Some basic knowledge of what's in a cr2 is almost essential for making Poser figures these days, yeah.


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