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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Morph Lust...a personal nightmare. (Please help)


Darth_Logice ( ) posted Tue, 25 January 2000 at 12:29 AM · edited Tue, 12 November 2024 at 5:09 PM

okay, so I want all 174 facial morphs that are on my HD loaded onto one model for new character creation. I want them all on at one time. I don't think I'm asking for too much out of the software/hardware...all told the morphs are about 30 megs. I have 256 megs of memory on an Athalon. I should be able to handle it. Just to be safe, I am loading 44 morphs onto a Head only figure at a time and saving it (Morph Head A, Morph Head B etc.) and the intention is to use Morph Manager or CR2 Editor or Compose to join them together. Well I got A and B done and tried to combine them to make sure it's going to be possible. Well, Compose I just don't get. Morph Manager pretended to work but when I actually loaded the model, there were only like 10 morphs and the standard ones were missing! So I tried Cr2 Editor. Tried to drag and drop just one morph from B to A and it froze up the program. I tried cutting and pasting in Word Pad but the files I so huge I just got a headache trying to highlight what I needed to cut and paste, then got lost with the formatting. Anyone have a work-around? Why is this such a problem? -Darth_Logice


LoboUK ( ) posted Tue, 25 January 2000 at 3:40 AM

Hmmm Funryu could be right - I know this caught me out a couple of times. Definately Morph Manager - I've used this since it first became available and it really, really rocks. I've never had any problem with it. Which version do you have - V4 is the latest I think. You might have a problem with that many morphs on one figure. Paul


Jon ( ) posted Tue, 25 January 2000 at 4:17 AM

From what I know Poser can handle only a total of 99 morphs per body part and that's including the ones already there. So, that leaves room for maybe 70-75? So be eclectic and just include the most useful ones.


Traveler ( ) posted Tue, 25 January 2000 at 6:43 AM

Yep 99 is the limit


Eric Walters ( ) posted Tue, 25 January 2000 at 12:40 PM

Darth I have added Morphs on that scale before-but dont think I ever exceeded 50 on one character. 174 is pretty ambitious. Hope you have the fastest Athalon-and fast HD for Virtual memory if you hope to pose more than a few of these Hyper Morph folk in one scene... Unfortunately, there are no nifty utilities for morph handling on the Mac. So I just do it the OLD fashioned way-and add em ONE at a time-manually. Takes only about 10-seconds per morph-and gives me an appreciation of the morph. Good luck! :-) Eric



Freakachu ( ) posted Tue, 25 January 2000 at 5:56 PM

I've got to go with Eric on this one. I prefer to use a blank slate (going into the Hierarchy editor and stripping the P4 figure down to the necessary morphs: the morphs on the default P3 figure MINUS the breast morphs.) and add the morphs one at a time to concentrate on the features as I'm adjusting them. Then, when I have the body parts the way I want them, I spawn MT's for each part and delete all the other morphs (with the exception of the P3 standards). It saves a LOT of hard drive space and memory if you keep the models stripped down, and deleting 174 (or even 99) morphs from a figure takes an awful long time.


Darth_Logice ( ) posted Tue, 25 January 2000 at 8:17 PM

Yeah but spawning morph targets is wierd if you're trying to work with all of them. Say I load in 44 for the face and get them all they way I want them and spawn a morph target. Well, when I go to load in the Next 44 and spawn another morph target...um...wait a minute, it just might work. ON the other hand, I might well..oh ta hell with it. Sigh. 99 Huh? -Darth "Discouraged a lot lately" Logice


Rorschach ( ) posted Wed, 26 January 2000 at 6:21 PM

99 MTs? I think I was able to put around 40 in my "all-morphs-really-believe-me" woman's face before she crashed. Maybe some more, but not 99. I need to work with all MTs at the same time to see how each modification affects the others and the overall look. I did erase the expression MTs (blink, worry, etc) and the redundant ones (theres a lot of "nose-x" out there, and sometimes none of them is the nose that you want). Another solution could be to have "special" models: one face full of eyes/brow MTs, another with mouth and jaw MTs, and so on. But working piece by piece you might loose the overall perspective. Hell, why there's a limit for the MTs?


Eric Walters ( ) posted Wed, 26 January 2000 at 7:15 PM

A limit? I suspect they had no idea that we would all go so morph crazy-which reminds me-since I have webspace and a webpage, I can dig out my leopardskull woman, elven, and alien woman morph targets-as well as EVIL BozoStein :-) for the P3 man-and post em! I made several-all the oldfashioned way with Ray DreamStudio 5.02. I cant wait to try it INSIDE P4! Anyway-if there ever is a Poser5 maybe they can address that! I have added 30 to 40-spawned a morph target, then done it again-but its tedious and does not give as much control. IT would be nice if we could model and deform in OpenGL-textured and try and model our characters all in one morph. OR can P4 do that already?? Eric



Darth_Logice ( ) posted Wed, 26 January 2000 at 11:27 PM

Darth_Logice hates limits. That's all...I need to keep this short.


Rorschach ( ) posted Thu, 27 January 2000 at 3:17 PM

And about the limits, the number (40 or whatever) is per bodypart, not per figure. Would it be the second way, you could erase all the other MTs and have a "100 faces" character, a "chest" one, an "arms" one and so on. But no way. Talk about breaking your own limits. I guess martial arts masters never had to fight against software.


Nance ( ) posted Thu, 27 January 2000 at 10:08 PM

mob1900, check with Co(/)(/)union, he's doing W2K beta testing for MS. see: http://www.renderosity.com/messages.ez?Form.ShowMessage=62162


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