Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
Gordon
When you export the OBJ from Poser ensure that the "retain existing groups" box is selected. Now go to www.uvmapper.com and download the free UVMapper program. Open the OBJ in this application. (Ignore what the screen looks like at this stage we can look at UV Mapping later). You can now select by group and assign a unique material name to each. Save and import into Poser. Open the Materials window and define your colours.
Hope this helps.
And as to your conforming clothing problem...conforming clothing ususally isn't. At least in my cases 95% of clothing has minor problems that can be adjusted by minor tweaking of both the model and the clothing item to get it to look just right. It's a pain, but unfortunately necessary at this time. I, however, did hear of a rumor that Poser 5 was going to address this issue somehow, didn't fully understand what was said. Although it was only a rumor, it can't get worse LOL Good luck in your endevors and Welcome to Poser. Prepare to get addicted LOL
Remember...getting lost is the senic route to the eventual destination. (And a lot prettier than the straight road)
From what I heard They are planning to Use a collision avoidance system in P5 basicly that means if object A is at X location then object B cannot occupy the same location and therefore has to expand slightly to avoid occupying the same space, meaning cloths would automaticly conform to any charicter no matter how distorted. also two charicters could touch but not occupy the same space. it is a system that is already in use in every video game out there, in fact they wouldnt work without it.
Heh, standard issue problems for me...The Catsuit! On either Posette and Stephanie (well DUH it's stephanie, but I always set the Steph full body morph to 0)...some things still poke through, like her nipples, but that's easy enough to fix) A few minor bugs with some freebie clothing, but nothing MAJOR...I'd just like to see a lil better skin tight look. My fishnet trans looks good, but it'd be better with that "second skin" feel to it. :)
Remember...getting lost is the senic route to the eventual destination. (And a lot prettier than the straight road)
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I'm just starting out in Poser. I'm trying to model scenes in the fantasy genre, but I'm running into some snags. I was wondering if anyone could help: 1) I modeled an awesome sword in Bryce, and after a mind-numbing week of trial-and-error, I finally managed to export it into Poser. How did I do it? I exported it piece by piece -- the handle, hilt, blade, and decorations -- and then put them all back together in Poser by parenting the blade to the hilt and the hilt to the handle. This worked fine, but now I have a problem: how do I refer to them all at once? In other words, let's say I wanted to scale the sword bigger. How do I scale ALL the sword's parts at once? I need to either create one unified object that includes all the parts, or set the other parts to automatically scale when the handle gets scaled. But I don't know how to do either! Any ideas? 2) This one has probably been addressed many times, but I can't find an answer that matches my needs. HOW do I get clothing to properly conform?! I'm using a Michael2 model and a Voluptuous Vicky2 model, and neither of their supposed "conforming clothes" actually conforms right! The body parts always poke through the clothes! I've tried making the offending body parts invisible, but that creates a problem: often, the offending body part sticks out PAST the end of the clothing, so by making, say, the wrist invisible, the bottom of the shirt would fit right, but then my figure would have 3 inches of invisible wrist sticking out of his shirt! And plus, many times my figure has altered geometry or proportions that I don't WANT to change!! 3) How do I make realistic-looking anime eyes? I want to create both the large, rounded, "glittering" eyes used by many anime women, and the sharp, angular, hawk-like eyes used by some anime men. Anyone want to give me some pointers there? Please note: I'm doing this whole thing for FUN. So I don't want to have to fix these problems by spending $200 on a new 3d program or package! Many thanks in advance!