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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 05 4:52 pm)
Looks like an outstanding package!
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heh! I'm used to it. All of our products have stone in them somewhere. We've gotten quite good at making just about any kind of stone imaginable ;) Just loaded it up..... this is an excellent package!
What we do in life, echoes in eternity.
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:) hope youre all happy with it, and have as much fun creating images with them as we had creating them :) well... it wasnt ALL fun... grumbles ah well, im a lot better at UV mapping now :) but mapping a cylindrical/square pedestal so that the textures wouldnt distort or stretch no matter what angle you look at it from turned out to be a nightmare, heh. cheers, -gabriel
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=171044&Start=1&Sectionid=1&WhatsNew=Yes
I couldn't be happier with this buy, the product lives up to all I expected and more...beautiful work. I did my first pic with it today :) and I can see many more to come.Welcome. ;] I love the texture on the far right one. I like the concept - it's not one that would have occured to me. I tend to export to bryce to work with stone or metal textures on a figure... doing it in Poser wouldn't have struck me. Now that I've seen this, it makes sense - just a blindspot on my part.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
I had done the Bryce export thing, also. But when Blackhearted and I talked about it, we realized that even with procedurals, Bryce and Vue wouldn't know where to "weather" the statues. I was planning on experimenting later today with these texes and some of the nicer things we get in the Bryce renderer. I am not a "high end user"--I don't have like, Cinema 4D, Lightwave, etc. But a customer sent us a render with these texes in Cinema 4D and I was pretty impressed with the result.
Well.. best of both worlds I'd say. These should work in poser, as well as any app that handles image maps. Wereas the problem with proceedurals in bryce or a lot of other apps is that while they look great, you can't take them elsewhere and get the same look. Only really "high end apps" I have right now are WorldBuilder and Lightscape... and lightscape is a bit finiky to me for casual use. I tend to save it for clients work where I need photrealism, and use Bryce and Poser for my "just for fun" renders.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
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Attached Link: Stone Maidens
**Stone Maidens** is a pack of hi-res marble, granite and weathered stone textures for victoria. also included is a pedestal prop textured to match each of the textures, textures for the poser4 womens curly hair prop (which works excellent with these), a classic statuesque body/face morph for vicky2, 10 poses based on famous paintings/statues (in two versions - with pedestal and without, so 20 poses in all), some creative MAT poses that make her arms disappear/appear for the venus demilo look :), the soft white GI light setting from my proluma pack (which gives some great realistic renders), and a set of tiling textures that can be applied as is or used to texture new props/hair to match the figures. also included is a tutorial on how to do so. ive seen a few 'statue' renders in bryce and poser with just a stone texture or color applied to victoria, but they never looked realistic enough for me. old stone statues have wear, centuries of dirt/moss/dust/pollution stains and discoloration, and a unique way they 'bleed' these blemishes. my goal was to recreate this on vicky. these will render far more realistically than simply applying a basic stone texture to victoria. you can use the textures with any vicky based character - the mil kids, the mil baby, goblin, etc... so the possibilities are ENDLESS. props can easily be textured to match with the included material and techniques outlined in the tutorial. think gargoyles, cupids, LOTR style statues of knights, goblins and orcs, etc etc. and of course everything is organised with MAT and MOR pose files so loading textures/morphs and effects is a snap. i hope you enjoy creating images with these textures as much as kiera and i enjoyed making them. cheers, -gabriel *btw - the wing texture for sharkey's angelyna wings is in beta stages right now... the mapping (with the overlapping feathers) is causing me a bit of stress in deep paint, so im going to have to texture it the old-fashioned way in photoshop. once i am finished it will be available as a free download to purchasers, along with any other props i texture over time.*