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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 3:49 pm)



Subject: why...WHY??!


matema ( ) posted Fri, 19 April 2002 at 6:40 AM ยท edited Thu, 13 February 2025 at 1:28 PM

hello every1... sort of new here :)... ok the question is... modelling and working on clothes in 3dsmax 4 then i export them as obj and import in poser (after all the "sturmunddrang" with cr2 files and blcatsuit delete here replace there and all the bla bla...) and NOTHING! i mean... either my model (skirt shirt or whatever) it's suspended miiiiles away in the air... and often too HUGE or (lately) it doesn't even appear..it's there, the cursor can sense it (the red circle appears) and yet invisible! why? what's wrong? please help me. suggestions? tutorials (i've read many but maybe the wrong ones)? thank you! matema


SAMS3D ( ) posted Fri, 19 April 2002 at 7:43 AM

In the very beginning before all the export, and blah blah as you put it, when we have actually completed the model, we place it at 0,0,0 coordinates in our program which is AutoCad, so it is centered when placed in poser, then we reduce it to .1 in scale....that is what we do, so it might help to try this or something close to it. Sharen


hermit ( ) posted Fri, 19 April 2002 at 7:46 AM

Wow Matema, That seems to be a real problem. I don't know much about creating cr2s, but a lot of the object, DXF and 3ds files that I import into Poser for the first time are skewed 90 degrees from the X or Y axis and five times too large. When they start like that, simply resize and reposition the item, then save it into the libraries. Have you checked the 3ds forums yet? There may be better advice from prop and character creators, rather than from object manipulators. Hermit


SAMS3D ( ) posted Fri, 19 April 2002 at 8:29 AM

We work first with solid .dwgs and then convert in AutoCAD to 3ds files, then scale and position. I would try to reduce the original model first. When we create the cr2 it is after it is already in Poser, so prior to bringing into poser we want it postioned correctly and sized right, that is what I would try. 3dsmax 4 was created by the same people who created AutoCad, that is why I think the same will work for you. Sharen


matema ( ) posted Fri, 19 April 2002 at 2:46 PM

dear Sharen and Hermit, thank you for your advices... i tried and as usual i get my prop into poser and they appear again on the floor (i need a -90 degrees x-rotation) and poserize, but they still remain props, i.e: i can't convert them in a cr2 and if i try (as in poserfashion tutorial)they just get lost...LOL sharen: i tried to reduce the scale in max but once in poser 1) the obj is somewhere but not on the screen 2) when i try with the "fly around" button i can see a tiny distant box down in the depht which takes ages or at least the next christmas to drag it up to the floor (the "drop to floor" button doesn't work in this case either..) hermit: how can you be able to save your obj into cr libraries??? please tell me, for i can only save them as props... now the point is.... when i export them from max as obj in the last window appearing i check "export as object" and "texture", nothing else. do i need to check anything else? thank you mates! matema


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