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Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)

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Subject: 5.01


Duga ( ) posted Sat, 20 April 2002 at 1:07 AM ยท edited Wed, 06 November 2024 at 11:37 AM

What's there besides the bugs fixes? I couldn't see any difference in the interface


AgentSmith ( ) posted Sat, 20 April 2002 at 1:52 AM

From what I have heard/read, there is no difference in the interface...just tree lab fixes and etc. There might be a readme with the patch?

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


bikermouse ( ) posted Sat, 20 April 2002 at 2:09 AM

hey i'm waiting for a breaking wave and waterfall lab before i upgrade. What would i know?


scotttucker3d ( ) posted Sat, 20 April 2002 at 2:14 AM

They did put a cool easter egg for the tree lab. Alt or Option click on the tree creation icon and it will lead you to files of better tree presets. These give you a much better starting point to creating a good tree. Of course I've got some really nice trees and textures for sale here in the store if you don't want to have to spend a lot of time trying to get a good looking tree. Check out the B5 Tree Farm.


Duga ( ) posted Sat, 20 April 2002 at 8:24 AM

I dont remember where it was I read it, possibly 2 new materials?


ariannah ( ) posted Sat, 20 April 2002 at 7:44 PM

Here's the skinny on the patch according to VersionTracker:

What's new in this version:

  • Artifacts occasionally appeared on transparent objects when using lights that have soft shadows
  • Bitmap sequence output was only rendering one frame of a network rendered animation. NOTE: Images are not assembled until after the animation render has been completed, so you will not see any image files until the animation sequence has finished rendering
  • Many bad things that were happening in the Tree Lab
  • Metaballs and grouping workflows were leading to crashes
  • Camera tracking problems and associated crashes have been addressed
  • The clipping bracket in the terrain Editor was acting strange on occasion
  • A persistent and annoying row of white pixels at the top of the Terrain Canvas in the Terrain Editor was sometimes produced
  • The Light Lab no longer explodes when playing with animation there
  • Update and feedback in the Network Render Manager has been substantially improved
  • Depth of Field and Panoramic rendering now play well together

Hope this helps!

Arry

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


Duga ( ) posted Sat, 20 April 2002 at 9:50 PM

Tnx, I read this too


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