Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
You need to have the model split. You don't have to have the body part names correct because you can link them inside PW, but it makes things faster if you do.... esp. if your program names them mesh_obj_1, etc. Basically, if you've done conforming clothing without the wizard, and find setting up the JP tedious, this will be easy to use. You just prepare your model OBJ and PW transfers the JP from the target figure. If you don't know how to set up your figure first, you will have some problems. I also had a problem with my meshes not showing up in Poser, simply because I needed to run them through UV Mapper first.... Poser didn't like the output straight from Rhino. Tilandra
it does need the standard OBJ groups that every poser figure needs what it does is look at the groups in the mesh and the groups in the cr2 of the figure and makes a conforming cr2 for it....i find you still need to tweak the spherical zones a little but 20 minutes sees it all done...Really you can hack another clothing cr2 but if there isn't one available for example a jump suit for the mil kids its either PW or do it by hand.....taking that into account PW is worth every penny and some LOL.....Steve
Cool. How does it compare with the Pro pack's ability to create characters? - I find that if I make a clothing object and then bring it into poser pro and use a similar bones set(like if a modify the body suit, and then bring it into Poser and use the bodysuit bones), it never works quite right as a conforming figure. Does this do a good job of keeping the figure conforming? Also, does anyone know the stores policy on returns? The info on the product is a bit vague, and while I hate the idea of having to return software, I hate the idea of buying something I can't test even more. Thanks. Aharon
Heya 6Dprime and Tilandra- BBAY has a satisfaction guaranteed return policy, and I think DAZ does as well. I have purchased a number of products there and had to return one item and they gave me no trouble. And while it's true that once you download it and return it you are on the honor system, that pretty much goes for anything online - but big companies do give you your money back within 30 days. The issue is that you have no way to judge quality in a case like this until you Download it and try it. There have been very few postings about the software other than to describe bad bugs, so I'd like to know more before I get this. And frankly, I don't want to hear from the creator of the software how wonderful it is. I want to hear from people who use it. Thanks.
It didn't sound like you wanted an opinion on how great it was, it sounded like you wanted to know if it had certain specific features. The creator is going to know what features it has better than the purchaser. My opinion is that it makes the tedious stuff goes faster, and I believe it is worth what I spent on it. If you want to know what the store policy is on returns, that's documented here on the site, or you can contact them at store@renderosity.com I'm not trying to be mean about it, just saying if you need to know something, getting it from the source is going to be more accurate than asking anybody else. Tilandra
Thanks. Mostly I wanted to modify standard clothing by removing or adding vertices and props (or making multiple conforming items one item) and making them one conforming object. I've never had the head for creating conforming clothing (not from the modeling standpoint, just the editing of a CR2), and I though this would help. I guess I'll stay away from it for a little while then. It's kind of funny. Since there is such a high level of piracy, it would almost make sense to have a return policy so that the purchasers who are legit get their money's worth and don't feel cheated. If the stuff is going to be stolen anyway, the only people that ultimately suffer are the ones that do things through proper channels, since they are the only ones who don't get what they paid for. I purchased an Item from Bbay and when it didn't work the way I thought it would i asked for my money back. the item in question was a conforming item that only worked for poses, but was completely unusable for animation since it required constant adjusting. The artist immediately said no problem, and i then bought another of his items that did work. I think that's the way it should be. I say this not just as an end-user but as someone who has been involved with software developemnt from both an artistic and technical end. There's a lot of competition out there, so you have to make concessions. Once you put it out there, accept the fact that your stuff will be pirated - no one is saying make it a free for all, but i do think it should be easier on the people that actually want to pay for stuff. I'll get off my soap box now. The fact is there are a lot of talented people making stuff, and I support them. It's just that this has kept me from buying things I might otherwise have purchased. Aharon
Attached Link: http://home.carolina.rr.com/kattman/
Just found this thread and I want to say, you can write me direct abouyt any specific questions. I really don't have much to add to this as the others here have said it all. Yes you should know a bit about making conforming clothing first. As for returns, Renderosity does have a return policy, but they do require that the purchaser contact the merchant first in an attmept to work out th eissue. If both parties are in agreement then they will refund your cash. In the end you are on the honor system to remove the item from your PC. As for the Autopsy, shar3d has thier tutorial section down for the moment but you can find a web version of it at my site undre Portals-Tutorial. The URL is listed above.None taken at all. There has been a few questions on this at times, and I have even recommended some people not buy it because of thier needs. Things it won't do might be just as important as things it will do. It will not create a new CR2 for an entirely new character. It will not create a texture template for your character. It will not create groups within an ungrouped OBJ file. It will create a conforming CR2 for a new clothing item based off of an existing CR2. What this basically means is if you want to make a conformer for Vicky, you need vicky (Or a clothing item made for vicky with all the necessary parts) And that's just on the conforming wizard. Take your time, shop around and stay tuned. I have a few more wizards in the works right now and hopefully will be releasing the first of them by the end of the week.
You are. In this case you could do one of two things. Either use the Character CR2 as the target or the original CR2 for the unmodified conformer as the target. In either case the CR2 will be created for your new item and should work immediatly afterwards. As with all conforming items some artistic manipulation may be needed to the JP's but overall it should work fairly well as saved. Now I'm going to get a little technical here. Essentially, to create a conformer you need to duplicate the JP's from the character into the new clothing item. You do not need any of the morph dials but the actor listings(read as body parts) will need to be linked to the proper OBJ groups. You can actually do this by hand by removing all morph info from a CR2 and saveing that as a starting point. Next you would change all the actor references to point to the proper group in your OBJ. Next you will need to edit all the materials to reference the material groups in your OBJ. The conforming wizard essentially does this for you. It reads in all of the actors and blanks them out. Then reads in all the JP's and removes the morph dials. Then it blanks out the material listings. It retians the weld listing from the original CR2. Next it reads the OBJ. As it reads it looks for groups and materials. When it finds a group it checks against the imported groups for an actor with the exact same name. If it finds one it automatically links it. If it doesn't find one it adds that OBJ group to an unlinked groups list. When it finds a material, it adds it to the materials section with a defualt white setting. After it completes it displays the unlinked groups for you to link on your own. This allows any minor spelling or capitolization differences between the two files. It also makes sure you can't link a group to an actor that already has a group linked. At this stage you can even create new actors for a group that doesn't relate to the defaut groups in a character. This could allow for things such as a sash belt with a fully posable end hanging down that isn't part of the hip or thigh but a piece all on its own parented to the hip. After all of the groups are linked to actors it will allow you to save this new CR2. Once saved you can open it and test it in Poser. Extensive testing has been done on this to assure a working CR2 file at this point regardless of the format of the original CR2, so this works on WIN and MAC formatted files. The MATMOR wizard essentially does the same thing as it parses a CR2. But all it needs do is remove the unnecessary lines needed for a MAT or MOR pose file. The OBJ ripper also runs a similiar routine but this is for extraction of geometries from a prop or hair file. Sometimes a needed process for props as the defualt poser method is to include the geometry in the prop file when you first import it into poser and save it.
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Hi everyone? Does Poser wizard create a Cr2 from an object file - If I model a jacket that fits over the poser figure, does the object file need to be set up a certain way (seperate pieces with names of each body part), or does it simply look at how the object fits and then create a CR2? Most of all, does the program work? Thanks. Aharon