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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Got a head problem!!


ashlyn ( ) posted Thu, 25 April 2002 at 8:45 AM ยท edited Fri, 07 February 2025 at 4:15 AM

I'm making a character and I didn't realise it before, but the head looks different in the face camera and front camera (up close) settings. Actually it looks completely different, smaller, shorter wider face. Is there a way to ensure that the head looks the same in all cameras? Thanks for any help or tips..


tasmanet ( ) posted Thu, 25 April 2002 at 9:27 AM

Set your Focal lengths to 110 mm


ashlyn ( ) posted Thu, 25 April 2002 at 9:32 AM

Sounds good, if I could find the place to do that!!! Thanks


Ericroy ( ) posted Thu, 25 April 2002 at 9:36 AM

There are two types of cameras, the studio (or 3D) cameras and the orthoganal cameras. The Left, Right, Top, Bottom, Front, and Back cameras are orthogonal cameras - they produce orthographic projections. In an orthographic projection, all objects appear flat. These cameras are different from the perspective views provided by the other cameras. In a perspective view, the scale of objects diminishes as their distance from the camera increases. The orthogonal cameras display flat perspectivefree scenes; the studio cameras display scenes in 3D. I hope this helps, Ericroy


Kelderek ( ) posted Thu, 25 April 2002 at 9:36 AM

If you have the camera selected, you will find the focal length dial on top of the list of dials for the camera. Poser sets the focal length to 35mm as default, which is a wide angle setting that distorts the face in close up shots.


ashlyn ( ) posted Thu, 25 April 2002 at 9:44 AM

ahhhh, I knew that! (I didn't really) Thanks so much..


tasmanet ( ) posted Thu, 25 April 2002 at 10:29 AM

Line the body/head up using the default pose The best way I have found doing head jobs is use the Face camera set to 110 mm Use only a couple of lights to cast shadows on the face. Rotate the body dial ( yrotate ) from side to front


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