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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Terrain Editor ( Guru ) Needed . . .


kruzr ( ) posted Thu, 25 April 2002 at 9:27 PM ยท edited Sat, 02 November 2024 at 4:20 PM

file_5890.jpg

'Evening all . . . :^) I need some advise: I'm having a problem with-in the terrian editor? OK, I create a terrain / go into the terrain edit mode / I select "Reset" to flatten / select picture & bring up the bitmap. ( Image posted ) The problem I seem to be having is, the horizontal surface of the terrain is not flat or smooth, like in the bitmap image used for the terrain? I'm sure I'm missing something, but I've searched the manual with no results. I've also tried several different filters & functions, but I couldn't get the terrain flat. If some kind & experienced Vue 4.06 wizard would throw some light on this subject, I'd gladly throw a nice cold brew your way! :^) Thanks in advance for any help & have a good one . . . Mark.


LrdSatyr8 ( ) posted Thu, 25 April 2002 at 10:12 PM

Try using a basic texture (a single color)... looks like a bump map or something is interferring with the map.


gebe ( ) posted Fri, 26 April 2002 at 2:46 AM

Mark, if you make an zoom-in analysis of your basical grey scale image in a paint program, you should see that the border pixels are not perfectly grey or black (several greys in there). Also there is only one solution: create your grey scale image as a vector image and use it then. :-)Guitta BTW, the effect you got has nothing to do with bump or other interferring.


YL ( ) posted Fri, 26 April 2002 at 5:38 AM

I agree with Guitta, you could use an image editor, zoom on the image, select te white area (it should be not completely white), then fill it by uniform white. Then make the same for the others area. Other possibility : maybe there is a problem of interpolation, caused by the too sharp edges. Try to smooth the image . Yves


gebe ( ) posted Fri, 26 April 2002 at 6:01 AM

file_5891.jpg

Here is a sample with left: ordinary bitmap right: vector bitmap Guitta


sittingblue ( ) posted Fri, 26 April 2002 at 9:27 AM

If your stuck with JPEG or GIF file, you may want to try to this method:

In the terrain editor with your terrain already loaded from the picture:

  1. Select the filter altitude button (top right of the editor window).
  2. Right click on the filter and select 'load filter'.
  3. From 'Saturation' category, select 'Step 50%', or 'Step 70%'. There are several Step filters. Select the one that preserves the greys from your picture.

Step filters leave only two altitudes on the terrain.

Charles

Charles


sittingblue ( ) posted Fri, 26 April 2002 at 11:07 AM

file_5892.jpg

Hi guys,

While trying to create a door for my latest project, I came across the same problem as Mark has experienced. In the above image, you can see the result from using a vector .bmp file with only black and white values.

I think this is a bug, I tried using some other pictures and some pictures exhibit the same problem and some do not!

Well, I tried filtering the altitude using a Step filter, and the program still left some indentations on top of the terrain. Uggh!

Changing the terrain polygon count didn't help either.

Comments are very welcome. I'll contact e-on tonight about this problem unless someone here can contradict me on this.

Charles


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