Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
If the model is working properly and the only issue is that the clothing isn't bang on in position, the only thing I can think of is that somehow the body parts you're still using are being misread from the origin point. Try this and see if it works: put the figure in default position. Apply the clothing. Reposition it so it covers as you want it to. Save that to the library as a cr2: it will automatically overwrite the old one. Close Poser. Reopen and try applying the clothing again. It should work just fine. The only reason I suggest this is because I've seen the same thing happen when I load the default hair props: sometimes they appear in the middle of the head, but once I've repositioned and saved in that new position, Poser remembers and it's no longer an issue.
The existing figure will have predefined bend and location info in it.
Now use THIS CR2 as the basis for your new figure. You may still need to make adjustments to fine tune.
OK... you will need to do what I suggested but if it still moves then there is something else that is throwing it off. When you positioned the imported OBJ into Poser was the figure in its zero position including zero BODY and hip? Was every scale and morph dial at zero? i.e did it exactly match its own geometry? You can check by importing the figure's OBJ with none of the import option boxes selected. They should line up exactly.
Would it be possible to post a screen shot? There may be other factors that should be looked at.
Ah! I think that might be it. I noticed that the hip y-trans on the base figure was 0.010 which is roughly the amount the new clothing was out by. Any idea how far back I need to go to correct this? Would it be back to the 'load base figure, import clothing obj and do the grouping tool stuff' phase?
Attached Link: http://www.3dmenagerie.com/index-goo.htm
heyas; phil, for the conformer base, you don't change the hip/body trans. that's for exporting a morph target. the rest is correct. you even got the memorize step in! :) k, try my tutorial on conforming clothes.If you still haven't had any luck, I've had the problem, and here's what I do. Import the obj for the figure, with all options checked off, then import the object for the clothing. Line up the clothing object, export it, making sure the "export as morph target" is NOT on. Remember to delete the .rsr that Poser made of the object (this may be your problem here. Maybe your previous fixes worked, but Poser is reading the old RSR instead of the new OBJ). Good luck!
I know this is a bit late in the day as everything seems to be working now, and I'm no expert, but could it have been that the Geomtry used to position the clothes was exported from poser rather than using the original obj file from the geometries folder. Its just that the figure being out that small amount is about the same diff. it is between the original obj and an exported obj. Just thinking, am I right???? Phil, Bloodsong, anyone?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
This is driving me nuts!
I'm trying to make conforming clothing, and as a start I have made a Poser clothing item, following the tutorial at this site. Everything goes perfectly well up to a point. All of the Max modelling stuff is fine, but here's where I hit the trouble.
I import the finished model to Poser (on top of the base model as a location guide), scale and translate the model, set up groups, apply materials, spawn props, delete the imported model and figure and export the new figure. This all seems to work fine.
Then it's on to the cr2. All I've done is take the base figure cr2 and strip out morph targets and unused body parts according to the instructions in the tutorial.
Now we hit the problem. If I load the base figure into Poser, then the new clothing everything looks fine. It's in the right place and everything. Woohoo. Not. If I then conform the clothing to the figure it translates by a small amount in both the y and z directions. The actual conforming seems to work, as the clothing moves with the body but it's just a little too far 'up' the base model (the neck is too high) and a little too far forward (the chest is covered but the back is exposed).
Anyone think of anything blindingly obvious that I've missed/screwed up?