Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
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I changed the Gravity Direction Z to 0%. X and Y were already at 0%, and I left them there.
I suppose the next step is to combine Anything Grows with animated shaders (all time we spent playing with formulas recently was well spent, I suspect).
There are some real possibilities here, I think. Amber waves of grain anyone?
Excellent examples, I couldn't have said it better! Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
It is exportable, but I have not tested doing a character for poser. I just did an export of a simple plane with 10000 strands and 10 segments each. It created an 11meg OBJ file which imported into poser in about 20 seconds on a 1ghz PIII. Poser was surprisingly responsive with that big model, actually much more so than Carrara! As for how well it would work on a real model brought in as a Poser figure, I can't really say. Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
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Warning: These might be beyond basic for some folks, and even painfully obvious to others. However, sometimes I need information broken down into small, easily-digestible chunks.
Just in case some of you do too...
I started with a grid, and made a texture map divided into four colors: Black, White, Light Gray and Dark Gray. Of course, that was too boring so I mixed it with blue to make it more interesting.
I also made a solid White, a solid Black, and a solid 50% Gray texture.