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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)



Subject: What is crosstalk? Is this it? How do I fix it!!!


originalplaid ( ) posted Wed, 15 May 2002 at 11:47 PM · edited Sun, 26 January 2025 at 9:52 PM

I have started playing with two models at once... I have Vicky and Candi (From the marketplace)in the same scene as soon as I do this I start having all types of clothing issues. If I try to conform a piece of clothing or even just bring a piece in, it becomes all distorted and small and not right! Even a saved character (Vicky with a face morph, pants and a shirt) comes in with messed up clothing (The shirt has become a sleeveless shirt and the pants have become very messed up shorts) What can I do about this? Thanks, James


Anthony Appleyard ( ) posted Thu, 16 May 2002 at 12:24 AM

Wait and hope that this bug and similar will be cured in Poser 5. Please what IS the likely latest date on when Poser 5 will come out?


Anthony Appleyard ( ) posted Thu, 16 May 2002 at 12:25 AM

If any of the relevant parts or limbs are set IK-on, that might be one cause.


whoopdat ( ) posted Thu, 16 May 2002 at 12:38 AM

Attached Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html#MillNull

Try the attached link (scroll up a little bit for an explanation of what is happening), or try DAZ3D's tech tips (www.daz3d.com), or you can try ronknight's method, which is useful if you intend to use a character often, but otherwise seems like a lot of work when you can just load the null and spend a fraction of the time doing it (although, doing it over and over can get old). Anyhow, either method has its pros and cons. Go with what you like.


markdc ( ) posted Thu, 16 May 2002 at 2:08 AM

Attached Link: www.daz3d.com

The daz method is easy. You just need a text editor with a good search/replace function.


hauksdottir ( ) posted Thu, 16 May 2002 at 4:00 AM

That doesn't sound like cross-talk... it sounds more like IK rearing its nuisance-filled noggin. Most of the cross-talk issues have been about full-body morphs migrating from one character to another with the same body-part names, whereas IK is the surest way to get their knickers in a twist or shoes in, um, unmentionable places. When you load a character, turn off IK immediately. Check this for every piece of clothing, and turn it off wherever you find it. Life will be much less stressful for you and your creations if you aren't fighting to keep clothing, hair, and props in their assigned places. IK was designed as a shortcut for animation, and you should only turn it on if you absolutely need it. Carolly


Eowyn ( ) posted Thu, 16 May 2002 at 4:29 AM

The cross talk isn't all that bad, though, I like the fact that the clothing changes automatically when I change Vicki's full body morph values :)


Anthony Appleyard ( ) posted Thu, 16 May 2002 at 4:32 AM

If so, why in the name of #~'@;: does Poser keep resetting characters' legs to IK-on????? But what if you have one of my "man with a two-handed gun" models and put a conformer on him? His arms are IK-on and his hands are IK-parented to the gun and the gun is normal-parented to his chest; pose and aim the gun and his hands and arms follow automatically.


Anthony Appleyard ( ) posted Thu, 16 May 2002 at 5:01 AM

"If so" refers to Hauksdottir's message. My message and Eowyn's message were likely in the mail at the same time.


ronknights ( ) posted Thu, 16 May 2002 at 5:55 AM

file_8477.jpg

I must be in the minority. I found the DAZ tip and others to be quite cumbersome. But then I'm not a programmer. I've written a tutorial on how to permanently fix your figures to avoid Crosstalk. You can download the tutorial from Free Stuff. Just search for my name. ![Message671422.jpg](http://www.renderosity.com/photos/Message671422.jpg)


hauksdottir ( ) posted Thu, 16 May 2002 at 7:22 AM

Anthony, Poser doesn't reset a character once you've saved the IK-free one back to the library. However, it is the default condition for anything newly loaded, and it is a nuisance. If I were to pose a character with gun-in-hand, I'd be pissed to have to take IK off the weapon as well as clothing and figure. I'd certainly never "aim the arm" by tugging at the gun... sheesh... (almost 15 years experience as an animator). The gun would simply be parented to the hand, and the body parts moved with those nice precise dials. Most humans don't fall apart if a hand is pulled, so even folks who prefer to use the cursor can grab and move things without relying upon IK chains. I have had a bat lose its head and wings (not welded), but that is one mesh out of hundreds... and IK wouldn't have saved it. Carolly


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