Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Attached Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html#MillNull
Try the attached link (scroll up a little bit for an explanation of what is happening), or try DAZ3D's tech tips (www.daz3d.com), or you can try ronknight's method, which is useful if you intend to use a character often, but otherwise seems like a lot of work when you can just load the null and spend a fraction of the time doing it (although, doing it over and over can get old). Anyhow, either method has its pros and cons. Go with what you like.Attached Link: www.daz3d.com
The daz method is easy. You just need a text editor with a good search/replace function.That doesn't sound like cross-talk... it sounds more like IK rearing its nuisance-filled noggin. Most of the cross-talk issues have been about full-body morphs migrating from one character to another with the same body-part names, whereas IK is the surest way to get their knickers in a twist or shoes in, um, unmentionable places. When you load a character, turn off IK immediately. Check this for every piece of clothing, and turn it off wherever you find it. Life will be much less stressful for you and your creations if you aren't fighting to keep clothing, hair, and props in their assigned places. IK was designed as a shortcut for animation, and you should only turn it on if you absolutely need it. Carolly
If so, why in the name of #~'@;: does Poser keep resetting characters' legs to IK-on????? But what if you have one of my "man with a two-handed gun" models and put a conformer on him? His arms are IK-on and his hands are IK-parented to the gun and the gun is normal-parented to his chest; pose and aim the gun and his hands and arms follow automatically.
Anthony, Poser doesn't reset a character once you've saved the IK-free one back to the library. However, it is the default condition for anything newly loaded, and it is a nuisance. If I were to pose a character with gun-in-hand, I'd be pissed to have to take IK off the weapon as well as clothing and figure. I'd certainly never "aim the arm" by tugging at the gun... sheesh... (almost 15 years experience as an animator). The gun would simply be parented to the hand, and the body parts moved with those nice precise dials. Most humans don't fall apart if a hand is pulled, so even folks who prefer to use the cursor can grab and move things without relying upon IK chains. I have had a bat lose its head and wings (not welded), but that is one mesh out of hundreds... and IK wouldn't have saved it. Carolly
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I have started playing with two models at once... I have Vicky and Candi (From the marketplace)in the same scene as soon as I do this I start having all types of clothing issues. If I try to conform a piece of clothing or even just bring a piece in, it becomes all distorted and small and not right! Even a saved character (Vicky with a face morph, pants and a shirt) comes in with messed up clothing (The shirt has become a sleeveless shirt and the pants have become very messed up shorts) What can I do about this? Thanks, James