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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Max Plugin


linkinpark ( ) posted Wed, 15 May 2002 at 3:25 PM ยท edited Thu, 09 January 2025 at 8:18 AM

Hi folks,does anyone know if exists 3D Max Plug-in for import to Bryce??Thanks


Quikp51 ( ) posted Wed, 15 May 2002 at 4:35 PM

Nope, Bryce is hugely proprietary and we're lucky just to be able to use Photoshop plugs within Bryce.


Quikp51 ( ) posted Wed, 15 May 2002 at 4:37 PM

But you can export a mesh or so from within a .Max scene file as .3ds or similar and Bryce should handle that just fine.


vasquez ( ) posted Thu, 16 May 2002 at 4:12 AM

What does it means that we can use photoshop plugins with bryce?!?!


Erlik ( ) posted Thu, 16 May 2002 at 6:07 AM

From memory, since I don't have Bryce here: Terrain editor -> Picture tab -> click on the triangle in the upper right corner, Define plug-in directory, choose the Photoshop plug-in dir. BUT: you can use just third-party plug-ins, not the ones that come with Photoshop. IE, you can use KPT, EyeCandy, Andromeda etc. A great help with stuff like waves and terrains.

-- erlik


Stephen Ray ( ) posted Thu, 16 May 2002 at 2:19 PM

file_8396.jpg

Some of the Photoshop plug-ins ( filters ) will work in Bryce...but some Photoshop filters will make Bryce crash, you just need to figure out which are good and which are bad news. Here's where they can be used ( picture editor and terrain editor )

Stephen Ray



Stephen Ray ( ) posted Thu, 16 May 2002 at 2:24 PM

If you want to render a Max scene in Bryce, you'll have to export the scene as models. As far as I know you can't import a Max scene file to Bryce. Bryce will not support Camera or light objects from other programs, or materials.

Stephen Ray



vasquez ( ) posted Thu, 16 May 2002 at 3:11 PM

Thank you very very much.


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